Fatalities:
* The Grinder (Mid): Down Back Forward Down Up.
* Flick Trick (Mid): Down Up Down Up 5.
* Stage Fatality (Close): Down Back Forward Forward 4. Brutalities:
* Gory Hole (Universal): Hold 1 during final hit of Amulet Strike.
* Skull Smash (Universal): First round must be won with a throw, final hit must come from a throw.
* Face Off (Impostor Variation): Lose 1 round, be at Jump distance, final hit must come from Mimicry.
* Have A Nice Day (Bone Shaper Variation): Must have 1 bar of Super meter, final hit must come from Deity combo.
* Hands Down (Necromancer Variation): Be at Sweep distance, hold Down during final hit of Judgment Fist or Judgment Smash.
* Currently Unnamed (Necromancer Variation): Final hit must come from Summoned Fiend, hold Up wh
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| - Fatalities:
* The Grinder (Mid): Down Back Forward Down Up.
* Flick Trick (Mid): Down Up Down Up 5.
* Stage Fatality (Close): Down Back Forward Forward 4. Brutalities:
* Gory Hole (Universal): Hold 1 during final hit of Amulet Strike.
* Skull Smash (Universal): First round must be won with a throw, final hit must come from a throw.
* Face Off (Impostor Variation): Lose 1 round, be at Jump distance, final hit must come from Mimicry.
* Have A Nice Day (Bone Shaper Variation): Must have 1 bar of Super meter, final hit must come from Deity combo.
* Hands Down (Necromancer Variation): Be at Sweep distance, hold Down during final hit of Judgment Fist or Judgment Smash.
* Currently Unnamed (Necromancer Variation): Final hit must come from Summoned Fiend, hold Up wh
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TAB
| - Gallery
- Original Timeline
- Videos
- Overview
- Current Timeline
- Moveset
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abstract
| - Fatalities:
* The Grinder (Mid): Down Back Forward Down Up.
* Flick Trick (Mid): Down Up Down Up 5.
* Stage Fatality (Close): Down Back Forward Forward 4. Brutalities:
* Gory Hole (Universal): Hold 1 during final hit of Amulet Strike.
* Skull Smash (Universal): First round must be won with a throw, final hit must come from a throw.
* Face Off (Impostor Variation): Lose 1 round, be at Jump distance, final hit must come from Mimicry.
* Have A Nice Day (Bone Shaper Variation): Must have 1 bar of Super meter, final hit must come from Deity combo.
* Hands Down (Necromancer Variation): Be at Sweep distance, hold Down during final hit of Judgment Fist or Judgment Smash.
* Currently Unnamed (Necromancer Variation): Final hit must come from Summoned Fiend, hold Up while doing so
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