About: Variables   Sponge Permalink

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Java defines four (4) kinds of variables: * Instance Variables (Non-Static Fields) * Class Variables (Static Fields) * Local Variables * Parameters

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  • Variables
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  • Java defines four (4) kinds of variables: * Instance Variables (Non-Static Fields) * Class Variables (Static Fields) * Local Variables * Parameters
  • here is a list of all the Elfbot variables * $mp * $maxmp * $mppc * $hp * $maxhp * $hppc * $cap * $exp * $level * $mlevel * $posx * $posy * $posz * $soul * $stamina * $count * $screenleft * $screenright * $screentop * $screenbottom * $name * $time * $timems * $deltatime * $deltatimems * $exptnl * $exph * $expgained * $timetnl * $exptolevel.XX * $timetolevel.XX * $monsteraround.XX * $playersaround.XX * $sbtime * $formattime.YY * $formatnum.YY * $itemcount.ITEMID * $itemcount.ITEMNAME * $poisoned * $poisondmg * * * *
  • Variables are an essential thing in all programming languages. They help us reuse multiple values more than just once. One special thing about Python is the implicit type-inference. This means, that we do not have to assign a type to a variable by it's declaration as in Java or C. That means that the compiler does the typing by itself.
  • The variables are elements used in the script that can contain: * numbers * characters, letters * character strings * number sets * character sets
  • Variables can be used to store text or data. You can create a variable like this:
  • These variables can be used in slash commands. $target Your current target's name $name Your name (minus any titles) $level Your level (security/threat, not combat) $archetype Your archetype (Tanker, Mastermind, etc) $origin Your origin (Science, Magic, etc) $battlecry Your battlecry, which can be modified, along with your backstory, through the options menu.
  • Variables are named values in your scripts that can hold value. If you try to access a variable that wasn't defined yet, you will get the value nil. Unlike other languages, Lua isn't strongly typed, and it is instead dynamically typed. This gives you a lot more freedom than strongly typed languages, such as Java, C++ or C. You can assign any value of any type to any variable whether it's defined or not! File:VarAssignment.png
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  • Java defines four (4) kinds of variables: * Instance Variables (Non-Static Fields) * Class Variables (Static Fields) * Local Variables * Parameters
  • here is a list of all the Elfbot variables * $mp * $maxmp * $mppc * $hp * $maxhp * $hppc * $cap * $exp * $level * $mlevel * $posx * $posy * $posz * $soul * $stamina * $count * $screenleft * $screenright * $screentop * $screenbottom * $name * $time * $timems * $deltatime * $deltatimems * $exptnl * $exph * $expgained * $timetnl * $exptolevel.XX * $timetolevel.XX * $monsteraround.XX * $playersaround.XX * $sbtime * $formattime.YY * $formatnum.YY * $itemcount.ITEMID * $itemcount.ITEMNAME * $poisoned * $poisondmg * * * *
  • Variables are an essential thing in all programming languages. They help us reuse multiple values more than just once. One special thing about Python is the implicit type-inference. This means, that we do not have to assign a type to a variable by it's declaration as in Java or C. That means that the compiler does the typing by itself.
  • The variables are elements used in the script that can contain: * numbers * characters, letters * character strings * number sets * character sets
  • Variables can be used to store text or data. You can create a variable like this:
  • These variables can be used in slash commands. $target Your current target's name $name Your name (minus any titles) $level Your level (security/threat, not combat) $archetype Your archetype (Tanker, Mastermind, etc) $origin Your origin (Science, Magic, etc) $battlecry Your battlecry, which can be modified, along with your backstory, through the options menu.
  • Variables are named values in your scripts that can hold value. If you try to access a variable that wasn't defined yet, you will get the value nil. Unlike other languages, Lua isn't strongly typed, and it is instead dynamically typed. This gives you a lot more freedom than strongly typed languages, such as Java, C++ or C. You can assign any value of any type to any variable whether it's defined or not! File:VarAssignment.png
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