About: Radar Station   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Radar Stations can be built after you construct a Training Camp. They help you watch the whole battlefield on a screen to the top left. They also supply you with Astro Fighters. There is no set of a Radar Station, so you can only see it in the game. However, it can be built using the Eagle Command Base pieces (MB-01)

AttributesValues
rdfs:label
  • Radar Station
  • Radar station
rdfs:comment
  • Radar Stations can be built after you construct a Training Camp. They help you watch the whole battlefield on a screen to the top left. They also supply you with Astro Fighters. There is no set of a Radar Station, so you can only see it in the game. However, it can be built using the Eagle Command Base pieces (MB-01)
  • The radar station's primary feature is a large satellite dish for connecting to the network of satellites orbiting the Earth. It is also useful for better coordination between units, provide guidance for aircraft, and grants secure access to classified information (namely, access to advanced units and structures). GDI set up a radar array of its own, which prevented Nod forces from reaching the old Sarajevo temple from the south rather than across the Miljacka river. During the Firestorm Crisis, Nod The Needs of the Many a GDI radar tower that contained an EVA unit to replace the rogue CABAL.
  • The functions are: * Reduces enemy air units' combat efficiency by 2.5% for each level of radar you have in the territory. * The effectiveness of this factor can be increased by research. A 30% radar efficiency would mean 1.3*2.5. * Coastal radar stations have a combat air battle factor in adjacent seazones. On land, however, each province's radar is used only for that province without any adjacency effects. * Radar stations do not detect naval units. * Radar is absolutely vital for a good air-defence in HOI2 and HOI2 DD versions 1.0 and 1.1: * Without it the airunits on air-superiority missions will just move towards random provinces within the area. * With it, the airunit will know about any planes nearby that is heading to/through the province with the radar.
dcterms:subject
imgdesc
  • GDI and Nod radar stations
armortype
  • Wood
techlvl
  • 3(xsd:integer)
req
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
Power
  • -40(xsd:integer)
Produced
Tier
  • 2(xsd:integer)
Role
  • Research center
  • Radar uplink
Name
  • Radar
Structure
  • 1(xsd:integer)
Cost
  • 1000.0
Sight
  • 10(xsd:integer)
HP
  • 1000(xsd:integer)
abstract
  • Radar Stations can be built after you construct a Training Camp. They help you watch the whole battlefield on a screen to the top left. They also supply you with Astro Fighters. There is no set of a Radar Station, so you can only see it in the game. However, it can be built using the Eagle Command Base pieces (MB-01)
  • The radar station's primary feature is a large satellite dish for connecting to the network of satellites orbiting the Earth. It is also useful for better coordination between units, provide guidance for aircraft, and grants secure access to classified information (namely, access to advanced units and structures). Some radar stations act as early warning systems, like the Nod radar array complex, which calls in additional Nod forces when Tratos' rescue mission was underway should it be left intact. GDI stations are also notable for having its own copy of EVA for better decentralization of command. GDI set up a radar array of its own, which prevented Nod forces from reaching the old Sarajevo temple from the south rather than across the Miljacka river. During the Firestorm Crisis, Nod The Needs of the Many a GDI radar tower that contained an EVA unit to replace the rogue CABAL.
  • The functions are: * Reduces enemy air units' combat efficiency by 2.5% for each level of radar you have in the territory. * The effectiveness of this factor can be increased by research. A 30% radar efficiency would mean 1.3*2.5. * Coastal radar stations have a combat air battle factor in adjacent seazones. On land, however, each province's radar is used only for that province without any adjacency effects. * Radar stations do not detect naval units. * Radar is absolutely vital for a good air-defence in HOI2 and HOI2 DD versions 1.0 and 1.1: * Without it the airunits on air-superiority missions will just move towards random provinces within the area. * With it, the airunit will know about any planes nearby that is heading to/through the province with the radar. * Radar does not provide detection after HOI2DD 1.2 through ARMA 1.2. Two comments by Johan on pg 2 of a long thread:Johan mentions but does not explain the change * In ARMA, the radar naval brigade improves naval engagement range * Since radar is intelligence related, it's always us vs them comparisons for spotting purposes. Slider (open vs closed society), relative tech levels for encryption and decryption, and difficulty levels influence how well radar detects the enemy.
is req of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software