Heavy Assault is a multiplayer character class in Call of Duty 3. This class starts with an Automatic Rifle and has the ability to place mines.
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| - Heavy Assault is a multiplayer character class in Call of Duty 3. This class starts with an Automatic Rifle and has the ability to place mines.
- The Heavy Assault is a kit featured in Battlefield Vietnam. It is an anti-tank and heavy weapons kit, and is in effect a more niched version of the basic assault.
- The class specific ability for the Heavy Assault is the ability to activate a personal overshield that will reduce the damage taken and slow down the player by 50%. There are three different overshields available:
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weap
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| - Knife Ribbon
- Pistol Ribbon
- Shotgun Ribbon
- Submachine Gun Ribbon
- Battle Rifle Ribbon
- Light Machine Gun Ribbon
- NVA/VC
- Rocket Launcher Ribbon
- US/ARVN
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| - Knife_Ribbon.png
- Pistol_Ribbon.png
- Shotgun_Ribbon.png
- Submachine_Gun_Ribbon.png
- Assault_Rifle_Ribbon.png
- Rocket_Launcher_Ribbon.png
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abstract
| - Heavy Assault is a multiplayer character class in Call of Duty 3. This class starts with an Automatic Rifle and has the ability to place mines.
- The Heavy Assault is a kit featured in Battlefield Vietnam. It is an anti-tank and heavy weapons kit, and is in effect a more niched version of the basic assault.
- The class specific ability for the Heavy Assault is the ability to activate a personal overshield that will reduce the damage taken and slow down the player by 50%. There are three different overshields available:
* The default Nanite Mesh Generator when active will lose energy over time and any damage taken will be taken away from the energy pool, rather than shields or health. The NMG will recharge over time when not active and upgrading the ability will increase the rate at which it recharges. It has an energy pool of 450 - keep in mind that all non-infiltrator classes have 500 shields and 500 health. It is the cheapest shield type to upgrade.
* The Adrenaline Shield is similar to the NMG in that it will lose energy over time and any damage taken will be applied to the ability energy rather than the player's shields and health. The Adrenaline Shield will recharge when not active, but at a slower rate than the NMG. Its energy reserve will be boosted by a percentage whenever the player scores a kill. The Adrenaline Shield also has an energy pool of 450. Upgrading the ability will increase the percentage boost, up to 44% at max. (recent update makes the Adrenaline Shield's recharge rate viable at rank one, unlike previously where it was only considered viable at 4+).
* The Resist Shield is different to the other two shields in that it will not stop all incoming damage. Instead, it will reduce the damage taken by 40%. The total energy will decrease over time but will not decrease when taking damage. This allows the player to activate the Resist Shield far more often than the other two types. Upgrading the ability will increase the energy reserve and thus maximum activation time from 6 seconds to 15 seconds. The Heavy Assault is the only class with access to the Concussion Grenade and Anti-Vehicle Grenade. The Concussion Grenade will do no damage to enemies but will slow their movement speed and greatly reduce their aim sensitivity for a few seconds. This usually makes enemies rather easy targets, which makes this grenade great for throwing into a heavily defended room before charging in. (Note: Your allies will not appreciate it if you accidentally concuss them!). The AV grenade will stick to enemy (and friendly) vehicles and MAX units and deal a considerable amount of damage to them. They have a smaller blast radius than the default Frag Grenade and do not deal enough damage to kill a full-health infantry unit. The main use of the AV grenade is to counter enemy MAX units, and it will deal approximately 50% damage to a non-flak armor MAX.
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