Crash Pillars are cybernetic guards and room features built to appeal to the Alimbic aesthetic. When a Crash Pillar senses a hostile organism or technology in its zone of control, it flies into the air and smashes down on the offending entity. In doing so, it reveals its only weak spot: the core on its underside.
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| - Crash Pillars are cybernetic guards and room features built to appeal to the Alimbic aesthetic. When a Crash Pillar senses a hostile organism or technology in its zone of control, it flies into the air and smashes down on the offending entity. In doing so, it reveals its only weak spot: the core on its underside.
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Games
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Game
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Text
| - Highly pleasing to ALIMBIC aesthetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The CRASH PILLAR levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuity is housed underneath the base.
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Caption
| - The Crash Pillar, as seen in the Weapons Complex
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Weakness
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Homeworld
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Attacks
| - Jumping-and-smashing attack via anti-gravity propulsion
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abstract
| - Crash Pillars are cybernetic guards and room features built to appeal to the Alimbic aesthetic. When a Crash Pillar senses a hostile organism or technology in its zone of control, it flies into the air and smashes down on the offending entity. In doing so, it reveals its only weak spot: the core on its underside.
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