Akatsuki no Kiseki makes use of the ENIGMA tactical orbment in which a Master Quartz can be inserted. Below is a list of all available Master Quartz. For currently unavailable Master Quartz, see the list of unimplemented Master Quartz.
Attributes | Values |
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rdfs:label
| - List of Master Quartz (Akatsuki)
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rdfs:comment
| - Akatsuki no Kiseki makes use of the ENIGMA tactical orbment in which a Master Quartz can be inserted. Below is a list of all available Master Quartz. For currently unavailable Master Quartz, see the list of unimplemented Master Quartz.
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dcterms:subject
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str
| - 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
- 8(xsd:integer)
- 9(xsd:integer)
- 10(xsd:integer)
- 11(xsd:integer)
- 12(xsd:integer)
- 14(xsd:integer)
- 15(xsd:integer)
- 16(xsd:integer)
- 18(xsd:integer)
- 20(xsd:integer)
- 24(xsd:integer)
- 25(xsd:integer)
- 30(xsd:integer)
- 32(xsd:integer)
- 35(xsd:integer)
- 40(xsd:integer)
- 45(xsd:integer)
- 50(xsd:integer)
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spd
| - 0(xsd:integer)
- 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
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dbkwik:kiseki/prop...iPageUsesTemplate
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descr
| - Master Quartz that raises ATS. Magic effectiveness up.
- Master Quartz that raises ATS. Gives a powerful ATS UP effect.
- Master Quartz that raises STR. Gives a powerful STR UP effect.
- Master Quartz that raises HP & STR. Gives HP recovery on attacks and crafts.
- Master Quartz that raises STR & ATS. Increases physical damage.
- Master Quartz that raises DEF & ADF. Gives the Guard status.
- Master Quartz for utility. Sepith acquired on each attack.
- Master Quartz that raises DEF & ADF. Gives a powerful DEF & ADF UP effect.
- Master Quartz for utility. CP & EP recovery when finishing enemies.
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Element
| - Earth
- Fire
- Space
- Time
- Water
- Wind
- Mirage
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EP
| - 3(xsd:integer)
- 6(xsd:integer)
- 9(xsd:integer)
- 12(xsd:integer)
- 15(xsd:integer)
- 18(xsd:integer)
- 21(xsd:integer)
- 24(xsd:integer)
- 27(xsd:integer)
- 30(xsd:integer)
- 36(xsd:integer)
- 42(xsd:integer)
- 48(xsd:integer)
- 54(xsd:integer)
- 60(xsd:integer)
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eff
| - 3(xsd:integer)
- 4(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
- 7(xsd:integer)
- 8(xsd:integer)
- 10(xsd:integer)
- 11(xsd:integer)
- 13(xsd:integer)
- 15(xsd:integer)
- 20(xsd:integer)
- 30(xsd:integer)
- 40(xsd:integer)
- 50(xsd:integer)
- 60(xsd:integer)
- HP recovery +10%
- Recover CP on finishing enemies with attacks and crafts
- Attack has a chance of DEF-20% for 1 turn on opponent
- Physical attack damage up between 0% and 20% randomlyHit rate up
- STR+25% for 3 turnsLower enemy's defense when hit in a pinch
- ATS UP at the start of battle
- ATS+10% for 1 turn
- ATS+15% for 2 turns
- ATS+20% for 2 turnsATS UP when in a pinch
- ATS+25% for 3 turnsATS UP when in a pinch
- ATS+30% for 3 turnsATS UP when in a pinch
- DEF & ADF UP at the start of battle
- DEF & ADF+10% for 2 turns
- DEF & ADF+15% for 3 turns
- Damage is reduced a max of 20% for 1 turn
- Damage is reduced a max of 30% for 2 turns
- Damage is reduced a max of 40% for 1 turn
- Damage is reduced a max of 40% for 2 turns
- Damage is reduced a max of 50% for 2 turns
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