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Fists are the base weapon for players. They are a combat weapon. Weilding other weapons improves the weapon stat, but there are times when fists are appropriate, such as when you want as much free inventory as possible, and don't need to kill efficiently or if you are not worried about dying, such as training PvP. This article is a . You can help My English Wiki by expanding it.

AttributesValues
rdf:type
rdfs:label
  • Fists
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  • Fists are the base weapon for players. They are a combat weapon. Weilding other weapons improves the weapon stat, but there are times when fists are appropriate, such as when you want as much free inventory as possible, and don't need to kill efficiently or if you are not worried about dying, such as training PvP. This article is a . You can help My English Wiki by expanding it.
  • After the combat with Basilisk (in Barren Region) Connor lost his pike, and had to use his fists again, until he found a new weapon.
  • Fists is the default Weapon in Legend of the Red Dragon. When you have no other Weapon equipped, you are using your fists.
  • In the 2003 TV series episode "Turtles in Space, Part 4: The Arena" With Traximus, Monkey Face, Paz, and the Twins, Fists was ordered by Gruell to fight the turtles in the slave pen but was ultimately defeated by Donatello. Later in the arena, he was ordered by Zanramon to fight the turtles to the death, but refused. Fists also appears as a boss in the Game Boy Advance version of Teenage Mutant Ninja Turtles 2: Battle Nexus.
  • Because of their rank, novice Assassins were not allowed to carry weapons, and thus needed to avoid fights or resort to using their fists. Higher-ranked Assassins also used unarmed fighting to interrogate a target, or after being caught by thugs while attempting to pickpocket throwing knives. Using fists in a fight against civilians did not raise suspicion with the guards, who would only intervene if they themselves were attacked or if the Assassin drew their weapon during the fight while being watched by the guards.
  • Rayman's signature ability in the games has always been his Fists.
  • Fists are the default weapon in the game, so every time you respawn, they are what you start with. However, the are notably weak and have very short range, so most players immediately pick up a weapon. Nevertheless, they are good to quickly pick off a weaker opponent before grapping a weapon yourself, and they do not slow you down.
  • is chapter 486 of the original Naruto manga.
  • Fists are Fist Weapons in Demon's Souls. Fists are available to the player by default should they have no weapons equipped. Leveling up Strength increases the damage dealt by a standard punch by about 1.25 points. Their short range, poor scaling, and low attack power makes most other weapons a more effective choice, unless the player has very high Strength.
  • Some weapons have a unique design; others, although invisible, unleash sparks from the character as they attack.
  • The fists are a weapon which was cut from the final version of Fallout 3.
  • The Fists are your default and mostly your starting weapon when the 'Begin with Weapon' option is disabled. Naturally you use them punch other enemies up close.
  • Fist weapons allow both furious destructive power and healing potential.
  • Fists appear in Crysis and Crysis 3 as the player's default weapon.
  • The Fists is a unreleased "weapon" added in May 31, 2016 update to game files to Counter-Strike: Global Offensive.
  • Fists are Secondary Weapons for Pirates and can only be equipped by Jetts. They can be purchased from Neville in towns. Certain Fists are obtained from Events or Bosses.
  • In Wasteland, unarmed combat is worked out using two skills: Brawling and Pugilism. Even if you have a level 7 Pugilism skill, you still only get one attack if you only have Brawling 1. Therefore, to be a really good unarmed fighter, you should also take the time to develop your brawling skill a bit. If you like to keep at least one tool of certain types in your party (Crowbar, Shovel, Pick ax) you can use these... although, if you can't scrounge enough Proton axes, you might consider getting some Chainsaws.
  • The protagonist's fists are the default weapon featured in RAGE. They are exactly what the name describes. They do rather small damage and are only useful in the early stages of the game when helping the player to conserve some ammo. The player should not rely on fists much past the quest "Medical Supplies" as the enemies get tougher from that point on.
  • Fists are the default stock-quality melee weapon for the Heavy. This does 65 damage usually and can do 55-75 damage. They swing every 0.8 seconds, and posseses all the default statistics of most melee weapons excluding the Scout's Bat. Generally, the fists should only be used when your Shotgun is out of ammo and the Minigun will take to long to spin up. This is a poor weapon to chase enemies as all enemies will have a faster speed than you, letting them pepper you with their Pellets or Arrows before you can catch up to them, if ever. This weapon should not be used if your shotgun is available, and absolutely never if you have the time to spin up your minigun before the enemy comes close, as the minigun deals about 5.5 times as much damage per second compaired to the fists, 3 times as much
  • The Fist is a standard weapon used in both Manhunt games. They are used by the Dixmor Inmates. * In Manhunt: Cash's fists are always available. Cash's fist fighting consists of a street fighting/boxing-fighting style. When armed/unarmed, Cash can grab opponents and attack them. If Cash gets a hunter on the ground and kicks him, Cash will either stomp or kick the hunter, but if he punches him, he will just bend down and punch the hunter. * In Manhunt 2: Danny and Leo's fists are always available. Both Danny and Leo's fighting styles are street fighting. In Manhunt 2, you cannot grab with fists or weapons. When you get an opponent on the ground and kick him Danny/Leo will either stomp or kick the hunter. You cannot punch a hunter while he is on the ground. You also cannnot grab and at
Era
  • 100000(xsd:integer)
dcterms:subject
MaxAmmo
  • Infinite, Rechargeable
Durability
  • Infinite
damage per hit
  • 80(xsd:integer)
Crit
  • 2(xsd:double)
counterwep
  • All Weapons
Buy
  • FREE
  • free
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