rdfs:comment
| - Liquids all have different properties and appearances (though some look similar to eachother). Some liquids are benign (have no effect), some are helpful (regain life, regain mana, fuel lamp), and others may be harmful (poison). All oz varies depending upon the container used.
- Den här sidan är inte översatt och innehåller felaktig wiki-kod. Om du kan fixa något av dessa problem, gör det. Liquids all have different properties and appearances (though some look similar to eachother). Some liquids are benign (have no effect), some are helpful (regain life, regain mana, fuel lamp), and others may be harmful (poison). All oz varies depending upon the container used.
- Los líquidos tienen diferentes propiedades y en su apariencia algunos son completamente similares (como el ron y el aceite). La propiedad de cada líquido es diferente, algunos son neutros (sin efecto) como el zumo o la leche, otros son útiles como las pociones que recuperan vida o mana y algunos son malignos como el veneno. El alcohol tiene la propiedad de dejarte borracho, haciendo díficil controlar el movimiento del personaje. El peso de los líquidos se mide en onzas (no en litros) y depende del envase usado, ya que algunos son más grandes que otros.
- Liquids are blocks that, as the name suggests, can flow and spread. There are currently only two liquids in Minecraft: Lava and Water. Milk is also technically a liquid, but since it is in a bucket, it cannot flow or spread.
- The liquids in Powder are
* Water
* Oil
* Magma
* Virus
* Nitro
* Soapy
* and Acid. Powder Materials
- There are three types of liquids in the game: Water, Lava, and Honey. Each is described below. Main article: Water File:Water.png Water is a Liquid found in pools of varying size on the surface of the world, underground, and Floating Islands. Water is used in crafting Bottled Water. Being submerged in water will impeded a character's movement less than lava or honey. Large amounts of water can be found on the left and right of the world in the Oceans. Water evaporates in The Underworld. Water will change color under different circumstances. See the water fountain below for more info.
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| - Liquids all have different properties and appearances (though some look similar to eachother). Some liquids are benign (have no effect), some are helpful (regain life, regain mana, fuel lamp), and others may be harmful (poison). All oz varies depending upon the container used.
- Den här sidan är inte översatt och innehåller felaktig wiki-kod. Om du kan fixa något av dessa problem, gör det. Liquids all have different properties and appearances (though some look similar to eachother). Some liquids are benign (have no effect), some are helpful (regain life, regain mana, fuel lamp), and others may be harmful (poison). All oz varies depending upon the container used.
- Los líquidos tienen diferentes propiedades y en su apariencia algunos son completamente similares (como el ron y el aceite). La propiedad de cada líquido es diferente, algunos son neutros (sin efecto) como el zumo o la leche, otros son útiles como las pociones que recuperan vida o mana y algunos son malignos como el veneno. El alcohol tiene la propiedad de dejarte borracho, haciendo díficil controlar el movimiento del personaje. El peso de los líquidos se mide en onzas (no en litros) y depende del envase usado, ya que algunos son más grandes que otros.
- There are three types of liquids in the game: Water, Lava, and Honey. Each is described below. Main article: Water File:Water.png Water is a Liquid found in pools of varying size on the surface of the world, underground, and Floating Islands. Water is used in crafting Bottled Water. Being submerged in water will impeded a character's movement less than lava or honey. Large amounts of water can be found on the left and right of the world in the Oceans. Water evaporates in The Underworld. Water will change color under different circumstances. See the water fountain below for more info. Water Fountains Water Fountains are items that can be used to change the color of all water in surrounding areas to the color of the water in the corresponding Biome. All fountains can be purchased from the Witch Doctor at no cost. The various fountains can be placed on any two block-wide surface and can be activated by either right clicking on them or by using Wire. When multiple fountains are activated at the same time, the game appears to give precedence to the bottom, rightmost fountain.
* Water evaporates in The Underworld if the block it is in is updated. Sometimes a flood happening off-screen can cause pools of water to form, but it will quickly disappear as soon as the water is displaced in any way..
* Water that reaches up 2 feet negates Fall Damage if you land in it, and is often used in Hellevators. Landing on water will however result in Fall Damage if you've drunk a Water Walking Potion (although the Water Walking Boots seem to nullify fall damage).
* Water does not make Hellstone nor Meteorite blocks safe to walk on.
* Entering water will cancel the On Fire! debuff, but if it is inflicted while the player is already submerged in water (for example through contact with nearby Lava or a Meteor Head) it will not be canceled unless the player leaves and re-enters water.
* Some odd behavior can occur when jumping out of water with a Shiny Red Balloon, or a combination of Cloud in a Bottle and Flippers. The increased jump height from the Balloon is not considered upon exiting water (in fact, the Balloon reduces jump height underwater by a few blocks), and the player will frequently not be able to double-jump if they have both Cloud in a Balloon and Flippers equipped. This is more obvious as of update 1.2, with the new items giving multi-jump capabilities.
* The Grappling Hook items will not attach to some blocks placed in water; most notably Sand, although Gray Brick, Glass, Pearlstone and Ebonstone also exhibit this glitch on occasion. This appears to be a result of attempting to grapple onto a block or Platform that is in the same space as water.
* Falling onto water while wearing the Water Walking Boots seems to cancel out fall damage, despite not actually falling into the water. This may or may not be intended. |-|Lava= Main article: Lava File:Lava.png Lava is a Liquid found commonly in large pools once the player has reached a certain depth (about 1200-1500 feet below on the Depth Meter). It will cause a large amount of damage to the player and Monsters, and oftentimes falling into lava is fatal. If Water touches Lava, the Lava turns into Obsidian. Burrowing Monsters and monsters native to the Underworld seem to have an immunity to Lava Damage. When lava comes in contact with most placed items, it will burn through them. However, Lava will not burn through regular Wood Blocks and Ice Blocks, and will also not burn through closed Wooden Doors (though as soon as the door is opened it is destroyed). Damage from Lava Lava deals 100 Damage to the player (modified by the player's Defense), and 50 Damage to monsters (modified by the monster's Defense). As such, being able to protect oneself from lava is a high priority when digging deep underground and in The Underworld. There are a few methods of protection available.
* The Obsidian Skin Potion grants immunity to lava for about 4 minutes.
* A Lava Charm lava charm will allow you to dive into lava for 7 seconds. After that time you will get damage as usual. It is worth noting that if the lava is shallow enough, that even though it would do damage with the Lava Charm, it will protect you from damage without having a time limit.
* As of the 1.2 Update, the Lava Waders are able to be crafted from the Obsidian Water Walking Boots. This accessory allows the player to walk on the surface of lava as well as to swim in lava for up to 7 seconds without risk of harm. It is worth noting that when wearing both Lava Waders and a Lava Charm, they will add up to giving 14 seconds of lava diving without risk.
* Flippers will allow you to swim in lava (use in combination with other accessories or potions). The Diving Gear will also be useful.
* While wearing an Obsidian Rose the player will still take damage, but it will be reduced by 30 after armor and it will reduce the duration of the On Fire! Debuff. File:Terraria Lava trap Screenshot.jpg The optimal way to create a Trap is to have 1 Bucket of lava for every 6 blocks of the Trap, this way it still damages the player and creatures without destroying any Coins or loot. Players and most monsters who are harmed by Lava will always receive the "On fire!" Debuff .
* Any item below Tier 1 will be destroyed by any lava pools deeper than approximately one-third of a block, with the exception of Fireblossom, Fireblossom Seeds, and Obsidian. All items of Tier 1 and above will be immune to lava.
* When a world is being generated for the first time, it is possible for a lava pool to be generated over a Glowing Mushroom spot. In this situation, the large mushrooms and mushroom grass will not be damaged in any way until one of the submerged mushrooms is disturbed by the player, at which point the lava will destroy all nearby mushrooms.
* Can be dodged from damage by equipping Master Ninja Gear
* There is a glitch where if you have an item such as a chest or gravestone placed, water and lava will touch without making obsidian where they are placed. |-|Honey= Main article: Honey File:Honey.png Honey is a liquid found in pools in Beehive biomes, located within the larger Underground Jungle biome. It moves slower than the other liquids and also slows player, NPCs, and monsters which are touching the honey more than water. Honey can also be created when breaking hive blocks, which may spawn bees. Honey Buff When submerged in one full block deep of honey, a player gains the "Honey" buff, which increases life regeneration. Players are left with a 30 second honey buff after leaving honey. Crafting Honey can be crafted into Bottled Honey by standing near it with a Bottle in the inventory.
* If you use the Rod of Discord while standing in honey, character movement will continue to be slowed while underwater. Once the character emerges in air, its movement will speed up again.
* After stepping out from honey deep enough to give the regeneration buff and talk to an NPC or open the inventory, and if timed correctly, a nearby liquid particle will continue to grow in size indefinitely. As long as the dialog or shopping screen is kept open, it will grow. Once the dialog is closed, the particle will rotate and shrink until it dissapears. This can only be done in single player.
- Liquids are blocks that, as the name suggests, can flow and spread. There are currently only two liquids in Minecraft: Lava and Water. Milk is also technically a liquid, but since it is in a bucket, it cannot flow or spread.
- The liquids in Powder are
* Water
* Oil
* Magma
* Virus
* Nitro
* Soapy
* and Acid. Powder Materials
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