[[Category:]] Phantom steed was a conjuration spell that conjured a magical horse (or spider in the case of spider domain clerics) for the caster to ride.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Phantom Steed
- Phantom steed
|
rdfs:comment
| - [[Category:]] Phantom steed was a conjuration spell that conjured a magical horse (or spider in the case of spider domain clerics) for the caster to ride.
- Level: , Components: V, S Casting Time: 10 minutes Range: 0 ft. Target: One quasi-real, horselike creature Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No
- Casting Time: 1 minute Range: 30 feet Components: V, S Duration: 1 hour A Large quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
- Your Arcana check determines the speed of the steeds you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results. The steeds cannot attack or affect other creatures in any way other than to serve as mounts. Each steed’s defense scores are equal to its rider’s (or yours, if the steed has no rider). A phantom steed is immune to any effect other than damage.
|
Level
| |
dcterms:subject
| |
dbkwik:dnd4/proper...iPageUsesTemplate
| |
dbkwik:fightingfan...iPageUsesTemplate
| |
dbkwik:forgotten-r...iPageUsesTemplate
| |
dbkwik:forgottenre...iPageUsesTemplate
| |
dbkwik:freed20/pro...iPageUsesTemplate
| |
Category
| |
Name
| |
Type
| |
school2e
| |
type5e
| |
school3e
| |
school5e
| |
Components
| |
Price
| |
flavor
| - You conjure black, ghostly horses. They sniff the air and stamp impatiently as if ready to ride like the wind. Their hooves, manes, and tails trail off into mist.
|
Duration
| |
Skill
| |
Time
| |
abstract
| - [[Category:]] Phantom steed was a conjuration spell that conjured a magical horse (or spider in the case of spider domain clerics) for the caster to ride.
- Casting Time: 1 minute Range: 30 feet Components: V, S Duration: 1 hour A Large quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.
- Level: , Components: V, S Casting Time: 10 minutes Range: 0 ft. Target: One quasi-real, horselike creature Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No
- Your Arcana check determines the speed of the steeds you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results. The steeds cannot attack or affect other creatures in any way other than to serve as mounts. Each steed’s defense scores are equal to its rider’s (or yours, if the steed has no rider). A phantom steed is immune to any effect other than damage. A steed created by this ritual lasts for 12 hours or until it takes any damage. When the ritual ends, or when a steed is destroyed, the steed fades into nothingness and its rider lands on his or her feet in the steed’s space. If a steed is flying when it disappears, the rider descends safely to the ground, landing at the start of his or her next turn.
|