About: Charge Attack   Sponge Permalink

An Entity of Type : dbkwik:resource/CXLf8saZH35f7bPtKMC5qA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Charge Attack is an ability that allows a unit to charge into close combat, increasing its movement speed for a good distance to the target and doing extra damage for the first attack delivered.

AttributesValues
rdf:type
rdfs:label
  • Charge Attack
rdfs:comment
  • Charge Attack is an ability that allows a unit to charge into close combat, increasing its movement speed for a good distance to the target and doing extra damage for the first attack delivered.
  • Charge Attack is a quest skill that causes you to rush the targeted monster/player. Its damage depends on the distance of the caster from the target, and the cast time also depends on the distance.
  • Charge Attack is a quest skill that causes you to rush the targeted monster/player, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time.
Level
  • 1(xsd:integer)
  • 3(xsd:integer)
castdelay
  • 0.5
SP cost
  • 40(xsd:integer)
skillicon
  • Kn_chargeatk.gif
dcterms:subject
job class
Cast Time
  • none
Cooldown
  • none
dbkwik:ragnarok/pr...iPageUsesTemplate
dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
Category
  • Ranged
Name
  • Charge Attack
Type
  • Offensive
dbkwik:p-ro/proper...iPageUsesTemplate
dbkwik:pro/property/wikiPageUsesTemplate
Prerequisite
  • Knight Platinum Skills Quest
Classes
  • Knight
Target
  • 1(xsd:integer)
Requirements
abstract
  • Charge Attack is an ability that allows a unit to charge into close combat, increasing its movement speed for a good distance to the target and doing extra damage for the first attack delivered.
  • Charge Attack is a quest skill that causes you to rush the targeted monster/player. Its damage depends on the distance of the caster from the target, and the cast time also depends on the distance.
  • Charge Attack is a quest skill that causes you to rush the targeted monster/player, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time.
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