LVL
| - You can craft any nonportable wondrous item as though you had the feat. Also, with a 24-hour ritual, you can declare a Sanctum filling one 10-foot cube per hit die. While you are in your Sanctum, any spells you cast have their caster level and save DCs increased by one.
- You gain the Trapfinding ability of a Rogue.
- You can create an item-bound demiplane. Once you do, you can't create another one for as long as the first one exists. The entire item-bound demiplane is treated as an extension of your Sanctum. All parameters for the creation of the demiplane as as the Genesis spell.
- You can craft any magic item that is not man-portable and does not move under its own power as if you had all required Item Creation feats. This does not include all nonportable wondrous items .
- While in your Sanctum, you may store a spell that you can cast as a free action if you cast spontaneously, or as part of preparing spells if you prepare spells, up to a limit of a total number of stored spell levels equal to the square of your highest castable spell level. Storing a spell consumes its spell slot as if it was cast. If you have a spell stored may, as a free action once per round if you prepare spells, swap any single prepared spell or spell slot that you can prepare a spell into that you have with a stored spell. If you cast spontaneously, you can cast a stored spell without expending a spell slot. Once cast, no matter how, the spell is no longer stored. If you move your Sanctum, you lose all stored spells.
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