Time Taken: In general, 15 minutes, then six hours, then one day, then two days. May be customized to circumstances. Specializations: Particular kind of walker —AT-AT, AT-ST, AT-PT. Characters use this skill when repairing walker systems. Each roll may fix one damaged component aboard a particular walker. The cost and difficulty to repair a walker depends on how badly it is hit, and what systems have been damaged. See "Using Repair Skills" above for difficulties and costs associated with various systems which may be damaged.
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| - Time Taken: In general, 15 minutes, then six hours, then one day, then two days. May be customized to circumstances. Specializations: Particular kind of walker —AT-AT, AT-ST, AT-PT. Characters use this skill when repairing walker systems. Each roll may fix one damaged component aboard a particular walker. The cost and difficulty to repair a walker depends on how badly it is hit, and what systems have been damaged. See "Using Repair Skills" above for difficulties and costs associated with various systems which may be damaged.
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| abstract
| - Time Taken: In general, 15 minutes, then six hours, then one day, then two days. May be customized to circumstances. Specializations: Particular kind of walker —AT-AT, AT-ST, AT-PT. Characters use this skill when repairing walker systems. Each roll may fix one damaged component aboard a particular walker. The cost and difficulty to repair a walker depends on how badly it is hit, and what systems have been damaged. See "Using Repair Skills" above for difficulties and costs associated with various systems which may be damaged.
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