| rdfs:comment
| - Hit Dice: 4d10+4 (26 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +4/+12 Attack: Claw +7 melee (1d6+4) Full Attack: 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Low-light vision, evasion Saves: Fort +5, Ref +7, Will +3 Abilities: Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10 Skills: Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3 Feats: Alertness, Flyby Attack Environment: Temperate mountains
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| abstract
| - Hit Dice: 4d10+4 (26 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +4/+12 Attack: Claw +7 melee (1d6+4) Full Attack: 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Low-light vision, evasion Saves: Fort +5, Ref +7, Will +3 Abilities: Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10 Skills: Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3 Feats: Alertness, Flyby Attack Environment: Temperate mountains Organization: Solitary, pair, or eyrie (5-12) Challenge Rating: Treasure: None Alignment: Usually neutral good Advancement: 5-8 HD (Large); 9-12 HD (Huge) Level Adjustment: (cohort)
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