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An Entity of Type : dbkwik:resource/rcI6W9aziub3OoDB9ShjDQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Parry is a special ability. When hit by a Melee Attack, this character takes no damage with a save of 11.

AttributesValues
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  • Parry
  • Parry
  • Parry
  • Parry
  • Parry
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  • Η ονομασία " " σχετίζεται ετυμολογικά με την λέξη "[[ ]]".
  • Professor Parry ist ein Mensch des 25. Jahrhunderts. Der Archäologe leitet eine Expedition zum Planeten Telos, wo er die Überreste der Cybermen-Zivilisation vermutet. Dabei gerät er ständig in Konflikte mit den Geldgebern der Expedition, Eric Klieg und Miss Kaftan. Als zwei Männer bei der Erforschung der Cybermen-Grabanlage ums Leben kommen, beschließt Parry die Expedition abzubrechen und zurück zur Erde zu fliegen. Doch das Raumschiff wurde von Toberman sabotiert, so dass die Gruppe bleiben muss. Kategorie:Doctor Who Personen Kategorie:Menschen (25. Jahrhundert) Kategorie:Archäologen
  • Parry is a special ability. When hit by a Melee Attack, this character takes no damage with a save of 11.
  • Parry is a combat defense skill. Parry increases the chance to negate successful melee attacks when wielding any melee weapon and ranged attacks when weilding a lightsaber. Parry comes from multiple sources: * 100 agility = 0.5% Parry * 100 Precision = 0.5% Parry * Parry Power up of 10 = 1% Parry * Parry SEA of 5 = 0.5% Parry
  • Calculation: Base Parry Value (BPV) - 1/2 Effective Encumbrance + Weapon Talent value +/- weapon modifier
  • Martial Arts - Block
  • Parry is a defensive attribute that affects a character's ability to decrease physical damage by using a weapon to parry the attack. A higher Parry decreases damage more. Templars, Gladiators and Chanters benefit most from high Parry, although it is helpful to all classes.
  • Parry is a game mechanic in Demon's Souls.
  • Parry ist ein Tierischer Freund und ein Kanarienvogel, der aber aussieht wie ein Eisvogel.
  • Toon Link gets into a defensive position with his sword poised for a parrying maneuver.
  • Parry called Receiving Cancel(受け流し Ukenagashi) in the Japanese version, is a special attack reversal for Jin Kazama. The distinction between a parry is that parries do not inflict damage. To perform a parry, the player must input b+1+3 or b+2+4, timed with the enemy attack.
  • Parry — автомобильный бренд в «Mafia Ⅱ». Прототипом бренда является бывшее подразделение корпорации «GM» по производству автобусов — «Yellow Coach Manufacturing Company».
  • Lord Admiral Parry was one of the Lords of the Admiralty at the time Hornblower was on lieutenant's half-pay during the Peace of Amiens. It was near the end of the Peace when Hornblower stayed up all night at the Long Rooms, a gaming establishment run by the Marquis de Sainte-Croix, to play whist with Lord Admiral Parry and Admiral Richard Lambert, who was Admiral at the Jamaica Station when Hornblower was lieutenant aboard HMS Renown. The morning after the whist all-nighter, Hornblower received a note from Parry that he was to be confirmed to the position of commander and is to appointed to the command of a Sloop of War. Hornblower remarked 'You see that sometimes it is profitable to play whist, in more ways than one.'
  • Parry gehört zu den Tierischen Freunden und stellt einen Kanarienvogel dar.
  • Block an attack from an enemy using a Two-Handed Sword. When successful, the caster can dodge one attack from the enemy and at the same time, one attack from the caster will be cancelled.
  • A parry is an automatic response to an attack with a weapon. A parry's success is based on a point based stat-system. A successful parry avoids or mitigates damage done by a weapon whereas an unsuccessful parry will result in the full penalty for the weapon attack being applied. More briefly, if you miss your parry, you lose vitality and once your vitality reaches zero, you die and the game ends.
  • Parry σημαίνει απόκρουση, και αφορά τις εχθρικές επιθέσεις σε μάχες σώμα με σώμα (Melee). Η πιθανότητα να αποκρούσετε τέτοιες (κοντινής απόστασης) επιθέσεις εξαρτάται από το Weapon Skill σας. Όσους περισσότερους πόντους ξοδέψετε σε αυτό το στατιστικό τόσο μεγαλύτερη και η πιθανότητα απόκρουσης.
  • __notoc__ <default><span style="font-weight:bold;">Parry</span></default> <format><span style="font-weight:bold;"></span></format> Mod.png Statistics Polarity Rarity Trading Tax 2,000 ‍ Dropped by Dropped by Transmutable Untransmutable Parry improves the chance to trigger a counterattack prompt on enemies in melee when blocking while channeling.
  • Parry may refer to: * Parry bonus * Parry (Playstyle) * Shield parry
  • Parry is the basic blocking skill. The Parry skill has a chance of incrementally increasing every time it is used to block an attack. Parry is not skilled fastest by amount of damage parried, but by the greater number of attacks. It is reported that at 25 points in the Parry skill an opponent armed with a polearm will run out of stamina if the attackee blocks him with a shield, without potions on either side.
  • Parry adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills.
  • The Hero's son is the legendary hero that Madason was searching for in Dragon Quest V. He also has a twin sister.
  • Description: Every point in this skill provides up to 0.2% chance (depending on your combined DEX and AGI) to parry melee attacks when auto attacking. Parry skill is a Protection skill available when you first start the game as a new character in Nodiatis. As the description states, on a successful parry, your character will not take damage. This skill can be raised by sacrificing combat trophies to the Altar of the Shield outside of the church in every town, or by passively learning it.
  • Targets of melee attacks can have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used. Most melee classes get this ability — warriors at level 6, hunters and paladins at level 8,rogues at level 12, and Death Knights start with parry. Shamans have a 20 point Enhancement talent called Spirit Weapons which grants them the parry ability in addition to threat reduction on their attacks and spells.
  • Increasing this ability increases the chance to parry. This ability can be temporarily increased by a weapon bonus or the Master's Riposte . Also, a user in possession of Viper's Kiss can have a Parry boost of 10!
  • Targets of melee attacks have a chance to parry each incoming frontal attack. A successful parry nullifies the attack (for the attacker it is like a miss) and reduces the swing timer of the defender. It is a passive ability which does not require any action to be used.
  • Executed by performing File:Button-F.png or File:Button-D.png just as an attack is about to hit, the player will swiftly parry the incoming high or low attack, respectively. A high parry ( File:Button-F.png ) can only parry high and mid attacks, while a low parry ( File:Button-D.png ) can only parry low and mid attacks. A successful parry will not only prevent the player from receiving damage from the attack, but will also leave the attacker vulnerable to a counterattack. Against attacks that perform multiple hits, each individual hit must be parried independently in order to parry the entire attack. Parries work against all normal, special, and super moves, but not against grabs or throws.
  • Parry allows the character to block incoming attacks and make spectacular counterattacks. Check: The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character.
  • Parry had some trouble dealing with Eric Klieg and Kaftan, who had financed his expedition. He often had to remind them that he was in charge of the expedition. After Peter Haydon was killed, he reluctantly decided to cancel the expedition. However, the damage done to Captain Hopper's rocketship forced the expedition to remain while repairs were made, so he allowed further exploration to be made in the meantime.
  • The Parry refers to several different forms of Yoshi specific techniques that refer to using shields or other forms of defenses generated due to Yoshi's different double jump and shield properties. The techniques vary from game to game.
  • The Parry is a sword technique from The Legend of Zelda: The Wind Waker. It is taught to Link by Orca on Outset Island near the start of the game, and is one of the most useful techniques that Link learns during his quest; it is necessary to finish the game, as the final strike during the last battle requires the Parry. It is activated by L-targeting an enemy and pressing the A button just before they attack, at which time the A button in the heads up display will flash, Link's sword will flash green, and a sound will be heard.
  • When you use a melee weapon or fight unarmed you can use the parry skill to enter a defensive stance. This allows you to block melee attacks and make counter-attacks against less experienced opponents. Modifying ability: Dexterity Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Swashbuckler; Arcane trickster, Assassin, Blackguard, Divine champion, Duelist, Dwarven defender, Eldritch knight, Frenzied berserker, Invisible blade, Red dragon disciple, Shadow Thief of Amn, Shadowdancer, Warpriest, Weapon master Requires training: No
  • Parry is the Incarnation of Evil and married to Orb, the Incarnation of Nature. As a result, he is ironically also the stepfather to Orlene, the Incarnation of Good. Parry, an orphan, is taken in and is accidentally adopted by a wizard who teaches him the benefits of white magic and how it can be used to help others. A musician and adept white magician, Parry plans on following in his father's footsteps when he is encouraged by his father, the sorcerer, to take a bride. Parry selects Jolie, seeing her potential despite her ragged appearance. Using his unique singing talents, Parry convinces Jolie that he means no harm. Taking her in, Parry and his father begin to teach Jolie the ways of wizardry and they begin to fall in love. With his father's blessing, Parry and Jolie wed and are about t
  • This skill determines the success rate of an attempted block or parry. While a Shield is recommended for such a skill, it is by no means required, and as long as the Hero posesses the skill, he can parry even with a Dagger alone. Parrying is performed differently depending on the game:
sameAs
Level
  • 1(xsd:integer)
  • 10(xsd:integer)
castdelay
  • ASPD Based
SP cost
  • 50(xsd:integer)
skillicon
  • Parry.png
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