About: New Talents for Star Wars Saga Edition   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This talent allows a character to alter the focusing crystal on a lightsaber in order to allow it to perform differently. There are two elements that come into play when altering a lightsaber’s crystal: its type and its cut. There are 5 crystal types and 4 different cuts that can be used in lightsaber’s crystals. Each gem type and each cut grant a modification to a lightsaber functionality. The basic gem and cut is a Rubat – Phond, which deal no modifications. New gems and new cuts are expensive, but grant significant alterations: {| cellspacing="0" cellpadding="0" border="0"

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  • New Talents for Star Wars Saga Edition
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  • This talent allows a character to alter the focusing crystal on a lightsaber in order to allow it to perform differently. There are two elements that come into play when altering a lightsaber’s crystal: its type and its cut. There are 5 crystal types and 4 different cuts that can be used in lightsaber’s crystals. Each gem type and each cut grant a modification to a lightsaber functionality. The basic gem and cut is a Rubat – Phond, which deal no modifications. New gems and new cuts are expensive, but grant significant alterations: {| cellspacing="0" cellpadding="0" border="0"
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abstract
  • This talent allows a character to alter the focusing crystal on a lightsaber in order to allow it to perform differently. There are two elements that come into play when altering a lightsaber’s crystal: its type and its cut. There are 5 crystal types and 4 different cuts that can be used in lightsaber’s crystals. Each gem type and each cut grant a modification to a lightsaber functionality. The basic gem and cut is a Rubat – Phond, which deal no modifications. New gems and new cuts are expensive, but grant significant alterations: {| cellspacing="0" cellpadding="0" border="0" |- bgcolor="#000000" align="center" style="font-weight:bold; color:#ffffff" | Gem Type: | Effect: | Cost: | DC to find: |- bgcolor="#ffffff" | Rubat | None | $2000 | 20 |- bgcolor="#dddddd" | Bondar | Turns lightsaber damage into stun | $12000 | 25 |- bgcolor="#ffffff" | Sigil | Turns lightsaber damage into ion | $8000 | 25 |- bgcolor="#dddddd" | Damind | Increase lightsaber damage by +2 | $50000 | 35 |- bgcolor="#ffffff" | Nextor | The blade ignites whatever it touches | $15000 | 30 |- bgcolor="#dddddd" | Opila | Increase lightsaber damage die by one class | $75000 | 35 |} {| cellspacing="0" cellpadding="0" border="0" |- bgcolor="#000000" align="center" style="font-weight:bold; color:#ffffff" | Gem Cut: | Effect: | Cost: | DC to find: |- bgcolor="#ffffff" | Phond | None | X1 | 20 |- bgcolor="#dddddd" | Firkrann | Does triple damage on a critical hit | X2 | 35 |- bgcolor="#ffffff" | Solari | Increase blade range | X3 | 25 |- bgcolor="#dddddd" | Luxum | Allows the blade to absorb incoming damage instead of deflect it | X3 | 30 |- bgcolor="#ffffff" | Eralan | +1 on attack rolls | X4 | 40 |- bgcolor="#dddddd" | Upari | +1 on deflect and block rolls | X3 | 35 |} Once a character has procured a given gem with its appropriate cut, he must install it in the lightsaber. This requires a Mechanics DC of 15. If the lightsaber already has implementation points, then the DC of this roll equals the DC to modify the lightsaber. Therefore, it is always better to install new crystals before attempting further changes in a lightsaber’s mechanic. The “DC to find” column lists the DC required on a roll to find either the crystal or someone who may cut the crystal properly. This may be a roll of Gather Information (to find someone selling the crystal or performing the cut) or Survival (to know where to find it), or Mechanics (for the character himself to cut the crystal).
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