Tiny Plots (TPs) are one of the driving forces behind any MU*. These are major events or incidents, often times battles, that help push the overall story of the game forward. Tiny Plots are most often the result of role-play that has compounded into an 'offensive' movement by one faction against another, or written from scratch in an effort to bolster game activity.
* See the TP Progress page! This article is a . You can help My English Wiki by expanding it. From SW1ki, a Wikia wiki.
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| - Tiny Plots (TPs) are one of the driving forces behind any MU*. These are major events or incidents, often times battles, that help push the overall story of the game forward. Tiny Plots are most often the result of role-play that has compounded into an 'offensive' movement by one faction against another, or written from scratch in an effort to bolster game activity.
* See the TP Progress page! This article is a . You can help My English Wiki by expanding it. From SW1ki, a Wikia wiki.
- A Tiny Plot (TP) is the driving force behind a MUSH. These are events that help progress the overall story of characters, organisations and the game. A Tiny Plot can be of any scope, and last only a few scenes, or take many months to resolve. They can be created by Staff, or players and involve a small handful of players, or entire factions.
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| - Tiny Plots (TPs) are one of the driving forces behind any MU*. These are major events or incidents, often times battles, that help push the overall story of the game forward. Tiny Plots are most often the result of role-play that has compounded into an 'offensive' movement by one faction against another, or written from scratch in an effort to bolster game activity.
* See the TP Progress page! This article is a . You can help My English Wiki by expanding it. From SW1ki, a Wikia wiki.
- A Tiny Plot (TP) is the driving force behind a MUSH. These are events that help progress the overall story of characters, organisations and the game. A Tiny Plot can be of any scope, and last only a few scenes, or take many months to resolve. They can be created by Staff, or players and involve a small handful of players, or entire factions.
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