About: Combat Link System   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

All links are gauged by a Link Level, the bonding level between you and your partner and increases through its own experience points called Link EXP. The more link points earned per battle, the more support abilities unlocked. Its also possible to interchange link partners with your reserve comnbatants through battle, which is called the T-Link. It can be done many times, once per turn Eventually, a successful link attack will earn one Bravery Point. Earn enough and a Link Rush can be performed with a single partner, or a Link Burst with your whole party.

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  • Combat Link System
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  • All links are gauged by a Link Level, the bonding level between you and your partner and increases through its own experience points called Link EXP. The more link points earned per battle, the more support abilities unlocked. Its also possible to interchange link partners with your reserve comnbatants through battle, which is called the T-Link. It can be done many times, once per turn Eventually, a successful link attack will earn one Bravery Point. Earn enough and a Link Rush can be performed with a single partner, or a Link Burst with your whole party.
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dbkwik:legendofher...iPageUsesTemplate
abstract
  • All links are gauged by a Link Level, the bonding level between you and your partner and increases through its own experience points called Link EXP. The more link points earned per battle, the more support abilities unlocked. Its also possible to interchange link partners with your reserve comnbatants through battle, which is called the T-Link. It can be done many times, once per turn Eventually, a successful link attack will earn one Bravery Point. Earn enough and a Link Rush can be performed with a single partner, or a Link Burst with your whole party. If a character is KOed, their link with their partner will be broken and must be re-estabished manually upon revival. If the party is defeated, resulting in a Game Over, the player may choose to retry the battle. However, upon retrying, all combat links will be broken and must be re-established manually. If the battle begins with an Enemy Advantage, then the party's configuration will be altered, and combat links must be set manually. If the player is victorious, however, then the original party configuration and combat links will be restored following the battle.
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