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| - Um....the last bar has reclaim essence and BoC and Armor of Unfeeling.....but only 1 spirit. Seems like a waste. File:KJ badge sig.png 19:38, 22 June 2009 From GWW: This skill affects the health loss from spirits such as Shelter and Union. ··· Danny Does Drugs 19:43, 22 June 2009 (UTC) So it's bugged? Build was changed File:KJ badge sig.png 19:59, 22 June 2009 I'm still not liking that third bar. Those three spirits will blow up instantly with a full minion wall. LifeImage:WikiLOD7.gif 22:09, 22 June 2009 (UTC) ^. Tbh, the only way to really keep those spirits up is with Reclaim Essence (which is meh on heroes), or AP (which is shit on heroes). I think you'd have to just use Resto spirits for any type of defense. Communing spirits just die too fast. File:KJ badge sig.png 22:20, 22 June 2009 What? Spirits won't blow up with a full minion wall. The three of them put together will result in the entire team taking less damage, taking MORE less damage, and dodging 75% of attacks. They don't need to last long, just enough to survive the full brunt of the aggro, then you kill them and win. Reclaim Essence is NOT bad on heroes, you just fail at using it. Seriously. It works perfectly. --Fenix 01:56, 23 June 2009 (UTC) Karate Jesus, have you actually used the build? I'm assuming no, since apparently you think it's bad, when it really isn't. First of all, I don't know what you do wrong, but when I run reclaim essence on heroes, they use it perfectly. I've been able to do HM missions and vanquishes with it, absolutely no problems. Even if the 3 spirits die fast, they prevent enough damage for your party to stay in very high health while key enemies die. I've never played a h/h build that was able to stay very well alive vs. a group of margonites and a group of tormented creatures in hard mode, until now. Without those 3 spirits, my party would have wiped in seconds. If the build is failing for you, then you must be doing something seriously wrong. --XArkantos Read my responses on your other build. And btw, I like the idea of a spiritway build and I've been running some things that are similar (just trying shit out), so you and Fenix don't need to be so defensive and buttbuddy-like. Defending a build is one thing, but having your ego wrapped up in it is another. File:KJ badge sig.png 20:21, 23 June 2009 We're defending the build because you're claiming that it doesn't work well, when it works perfectly fine for us. Your heroes have the same AI as our heroes, so there's obviously a problem at your end. And where the hell have I brought my ego into this? --XArkantos 04:07, 24 June 2009 (UTC) To be fair, he's not saying this is bad at all. In fact, he's actually giving devently constructive critisism :> Brandnew 11:31, 24 June 2009 (UTC) ^ I really do want this to work. I'm messing around with the same things you are, trying to make a spiritway build work really well (again, because I love the idea). My point was that you and Fenix are overly defensive of your work, which makes it seems like your collective egos are wrapped up in it. Just defend your work with specific examples. Saying "ours works" when others have obviously tested it and it has not worked isn't a good enough explanation. Isolate the heroes, work on them, and tell me honestly what is good (and bad) about this build. Just be fair, honest, and tone down the assholeryness and we'll listen. File:KJ badge sig.png 16:02, 24 June 2009 First of all I'd hardly call it 'our work'. We made the base of the build, the community helped out and we changed many things. But screw that, since my ego is wrapped up in it I'm just going to say the community didn't help, this is all my work, you suck, I rule, and this build is the best build ever. I'm not trying to be an asshole, but the majority of people who have tried this build say it works. I just don't understand why you and danny are having problems when many others aren't. It doesn't make much sense since all hero AI is the same. Everything I'm saying is honest. I have no reason to lie to random people on pvx to make my build look better. When I say that the heroes use reclaim well, they use it well. When I say union/shelter/displacement are up for long enough to make a big difference, it means they're up long enough to make a huge difference. In the end, lying about a build is just going to make you (not you personally) look like an idiot, which is why I'm not lying about the build. --XArkantos 19:20, 24 June 2009 (UTC) lol, did you even read what I wrote? Like Brandnew and Pika said, I'm trying to be fair to this build. I'm telling you the problems that I and several other people have found. If you don't want to address them, then don't....but again, I'm just trying to help. File:KJ badge sig.png 19:29, 24 June 2009 Yes, I read it. What I want to address is why a couple of people on pvx are having problems, while everyone else who has tried the build and commented about it on guru have not had these problems. I asked you before, how do your heroes use reclaim essence wrong? What do they do that makes the use wrong? --XArkantos 19:31, 24 June 2009 (UTC) As I and Danny have both already said, heroes will often use reclaim quickly after casting the spirits or not in time to recharge the spirits. Sometimes they're just sporadic with the way they use RE. File:KJ badge sig.png 19:35, 24 June 2009 Fair enough. What I want to know is this: out of everyone I've discussed the build with, you two are the only ones having this problem. Pretty weird if you ask me. --XArkantos 02:58, 25 June 2009 (UTC) I've tested this build too, and seen the same thing happen. Drahgal Meir 03:05, 25 June 2009 (UTC) This is a simple and effective build capable of handling almost any high-end areas effectively thanks to the sheer swarming power of two spirit spawners and a minion master. It came handy in UW normal mode where me and a spiritway team could handle one side of the attackers during the Four Horsemen, while the rest of the team took care of the other side. --81.183.138.250 17:14, June 24, 2010 (UTC)
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