Race: undead Alignment: chaotic evil Armor class: 11 Hit points: 26 Attack bonus: +2 Damage: 1d4 piercing-slashing damage (critical: 20/x2) Hit dice (level): 4 Challenge rating: 3 Size: medium Turn resistance: +2Damage reduction: 5/+1 Trained skills:(‡) hide (9), listen (7), search (7), spot (7) Feats: darkvision, weapon proficiency (creature)
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| - Race: undead Alignment: chaotic evil Armor class: 11 Hit points: 26 Attack bonus: +2 Damage: 1d4 piercing-slashing damage (critical: 20/x2) Hit dice (level): 4 Challenge rating: 3 Size: medium Turn resistance: +2Damage reduction: 5/+1 Trained skills:(‡) hide (9), listen (7), search (7), spot (7) Feats: darkvision, weapon proficiency (creature)
- An Allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life, tragically they are forever denied the eternal rest of the afterlife.
- An allip is the spectral remains of someone who was driven to suicide by madness. It will unrelentingly pursue those who pushed it over the edge, craving only revenge.
- These spectral undead haunt the place of their tragic death. Due to their ghostliness, they are challenging to damage.
- Allips were the incorporeal remnants of persons driven to insanity who then killed themselves. They were a type of undead creature commonly conjured by evil spellcasters using the more advanced versions of the summon undead spell.
- thumb|250px|Allip Allipy to widma, które pozostały po doprowadzonych do obłędu samobójcach. Ci nieumarli pragną jedynie zemsty i bezustannie ścigają tych, którzy przyczynili się do ich śmierci. Stworzenie to wygląda mniej więcej jak za życia, lecz jego oblicze wykrzywia grymas szaleństwa. Usta są często wygięte w jęku udręki, a oczy płoną przerażeniem. Od pasa w dół allip rozpływa się w opar nicości. Poruszając się, nieumarły pozostawia po sobie mglisty ślad.
- Hit Dice: 4d12 (26 hp) Initiative: +5 Speed: Fly 30 ft. (perfect) (6 squares) Armor Class: 15 (+1 Dex, +4 deflection), touch 15, flat-footed 14 Base Attack/Grapple: +2/— Attack: Incorporeal touch +3 melee (1d4 Wisdom drain) Full Attack: Incorporeal touch +3 melee (1d4 Wisdom drain) Space/Reach: 5 ft./5 ft. Special Attacks: Babble, madness, Wisdom drain Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +1, Ref +4, Will +4 Abilities: Str —, Dex 12, Con —, Int 11, Wis 11, Cha 18 Feats: Improved Initiative, Lightning Reflexes Environment: Any Treasure: None
- An Allip is the spectral remains of someone drive to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. They are found on any land, and underground, they are solitary, and carry nothing with them, despite having the intellect of a human. Allips cannot speak intelligibly.
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| - Constant, unintelligible babbling
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abstract
| - Race: undead Alignment: chaotic evil Armor class: 11 Hit points: 26 Attack bonus: +2 Damage: 1d4 piercing-slashing damage (critical: 20/x2) Hit dice (level): 4 Challenge rating: 3 Size: medium Turn resistance: +2Damage reduction: 5/+1 Trained skills:(‡) hide (9), listen (7), search (7), spot (7) Feats: darkvision, weapon proficiency (creature)
- An Allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life, tragically they are forever denied the eternal rest of the afterlife.
- An Allip is the spectral remains of someone drive to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. They are found on any land, and underground, they are solitary, and carry nothing with them, despite having the intellect of a human. An allip is described as having the same features that it did in life, but greatly distorted. The mouth is twisted, and the eyes glow. From the waist down, it becomes much more gas-like, looking like a typical Ghost - it has no legs, and trails off into 'vaporous nothingness'. It leaves a faint trail of fog behind it as it moves. Allips cannot speak intelligibly.
- An allip is the spectral remains of someone who was driven to suicide by madness. It will unrelentingly pursue those who pushed it over the edge, craving only revenge.
- Hit Dice: 4d12 (26 hp) Initiative: +5 Speed: Fly 30 ft. (perfect) (6 squares) Armor Class: 15 (+1 Dex, +4 deflection), touch 15, flat-footed 14 Base Attack/Grapple: +2/— Attack: Incorporeal touch +3 melee (1d4 Wisdom drain) Full Attack: Incorporeal touch +3 melee (1d4 Wisdom drain) Space/Reach: 5 ft./5 ft. Special Attacks: Babble, madness, Wisdom drain Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits Saves: Fort +1, Ref +4, Will +4 Abilities: Str —, Dex 12, Con —, Int 11, Wis 11, Cha 18 Skills: Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks) Feats: Improved Initiative, Lightning Reflexes Environment: Any Organization: Solitary Challenge Rating: Treasure: None Alignment: Always neutral evil Advancement: 5–12 HD (Medium) Level Adjustment: —
- These spectral undead haunt the place of their tragic death. Due to their ghostliness, they are challenging to damage.
- thumb|250px|Allip Allipy to widma, które pozostały po doprowadzonych do obłędu samobójcach. Ci nieumarli pragną jedynie zemsty i bezustannie ścigają tych, którzy przyczynili się do ich śmierci. Stworzenie to wygląda mniej więcej jak za życia, lecz jego oblicze wykrzywia grymas szaleństwa. Usta są często wygięte w jęku udręki, a oczy płoną przerażeniem. Od pasa w dół allip rozpływa się w opar nicości. Poruszając się, nieumarły pozostawia po sobie mglisty ślad. Allip nie jest w stanie uczynić krzywdy fizycznej, choć zwykle nie zdaje sobie z tego sprawy. Atakuje przeciwników rękami, choć nie zadaje im obrażeń.
- Allips were the incorporeal remnants of persons driven to insanity who then killed themselves. They were a type of undead creature commonly conjured by evil spellcasters using the more advanced versions of the summon undead spell.
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