rdfs:comment
| - Elanee stats are well-rounded and her starting feats are Combat Casting and Dodge. Her default feat at Level 6 is Natural Spell. She can give the party a number of good longtime buffs after every rest, most importantly Barkskin, Flame Weapon, Protection from Energy, Stoneskin, Death Ward, Spell Resistance, and eventually Energy Immunity. Offensive spells for druids include Body of the Sun, Moonbolt, Harm, and Elemental Swarm. Her healing ability isn't that important because rest is easy to get in most situations, but for tough fights you will later want her to have Heal spells ready, as well as the very useful short-term buff Foundation of Stone.
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abstract
| - Elanee stats are well-rounded and her starting feats are Combat Casting and Dodge. Her default feat at Level 6 is Natural Spell. She can give the party a number of good longtime buffs after every rest, most importantly Barkskin, Flame Weapon, Protection from Energy, Stoneskin, Death Ward, Spell Resistance, and eventually Energy Immunity. Offensive spells for druids include Body of the Sun, Moonbolt, Harm, and Elemental Swarm. Her healing ability isn't that important because rest is easy to get in most situations, but for tough fights you will later want her to have Heal spells ready, as well as the very useful short-term buff Foundation of Stone. If you give her the Craft Magical Arms and Armor feat at Level 6 or 9, she can enchant the powerful cold iron or alchemical silver holy weapons fairly early in the game. With the feats Elephant's Hide and later Oaken Resilience her wildshapes can be spent usefully (those are even free actions - you can immediately do something else as well). Per default, she is the only spellcaster companion who does not buy points in the Spellcraft skill, but it is a good idea to correct this manually. The Tumble skill is expensive, but will grant an additional point of inherant armor at 10 and, when combined with her naturally good Dex, will allow her to avoid most attacks of opportunity from movement without having to spend feats on Mobility and Spring Attack. Elanee has solid physical ability scores and potent, long duration druid buffs, making animal shapeshifting of dubious value; wild shapes can be better used as mentioned above, although Elephant's Hide is somewhat eclipsed by Tortoise Shell. This makes reaching Elanee before Level 6 and preventing her from taking Natural Spell feat advisable. Elanee makes a reliable and potentially highly armored weapon-and-shield fighter. Zen Archery or Weapon Finesse can be used to improve her attack with ranged or light weapons if she focuses on improving her Wisdom or Dexterity, while effective Two Weapon Fighting is even feasible with careful planning and use of her many buffs.
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