| abstract
| - Hacks (or cheats) are changes in a game's coding which can be manipulated by the player to perform actions that cannot be executed throughout normal game play. Hacks take advantage of these changes, and can sometimes completely alter the game play for the player. Hacking can be done by using a system to run with the game of choice to hack such as Game Genie, Action Replay, Pro Action Replay, or Gameshark. A number of hacks can be found in various Mega Man titles.
* Some hacks and or their secondary effects can be temporary or permanent.
* Some hacks do not work properly, and do nothing but crash the game. These are known as 'failed hacks'. Regardless if a hack is active, or failed, it can lead to secondary effects. These effects can be anything, and are usually not a part of the original reason for using the hack.
* Hacks can make the game lose memory temporarily, or permanently. The outcome of a permanent hack could in some rare cases stop the person from using the game. *Saving the game sometimes stops the effect of a hack if it was not a big change within the coding; but resetting the game also usually does the trick. Hacks differ from glitches, by use of an external device to manipulate coding. Because of this, hacks carry a higher risk of game code damage than glitches.
|