About: Shank (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If you activated this strike and attack an opponent, who must be flat footed or flanked, they must make a fort save or be staggered for one round. If they fail the first fortitude save they must make a secondary save based on a fortitude or will save, whichever is higher, or die. The DC for the first save is 10 + Class level + Maneuver level. The DC for the second save is 10 + half class level + Dexterity modifier. In addition, if the opponent makes any of these saves, they are immune to this maneuver from you for 24 hours.

AttributesValues
rdfs:label
  • Shank (3.5e Maneuver)
rdfs:comment
  • If you activated this strike and attack an opponent, who must be flat footed or flanked, they must make a fort save or be staggered for one round. If they fail the first fortitude save they must make a secondary save based on a fortitude or will save, whichever is higher, or die. The DC for the first save is 10 + Class level + Maneuver level. The DC for the second save is 10 + half class level + Dexterity modifier. In addition, if the opponent makes any of these saves, they are immune to this maneuver from you for 24 hours.
Summary
  • You get too proficient with a knife.
dcterms:subject
author name
  • WolfDancer
prereq
  • 3(xsd:integer)
LVL
  • 6(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee attack
date created
  • --04-24
Status
  • Completed
Discipline
  • Short Blade
Name
  • Shank
Type
  • Strike
save
  • Fortitude
Initiation
  • Standard
tsea
  • t
Subj
  • One creature
abstract
  • If you activated this strike and attack an opponent, who must be flat footed or flanked, they must make a fort save or be staggered for one round. If they fail the first fortitude save they must make a secondary save based on a fortitude or will save, whichever is higher, or die. The DC for the first save is 10 + Class level + Maneuver level. The DC for the second save is 10 + half class level + Dexterity modifier. In addition, if the opponent makes any of these saves, they are immune to this maneuver from you for 24 hours.
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