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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Any time a large battle occurs leaving more than 100k debris behind, the owner of the planet where the battle took place receives a moonchance, and if lucky, a moon. Each 100k debris gives a 1% chance of producing a moon, up to a maximum of a 20% chance with 2M debris. There is no need to go beyond 1667 light fighters, as 20% is the highest moonchance percentage available: more will not increase the odds. The fleet needed to crush the kamikaze fleet is usually harder to attain due to its costs (including deuterium) and high end ships.

AttributesValues
rdfs:label
  • Moonchance
rdfs:comment
  • Any time a large battle occurs leaving more than 100k debris behind, the owner of the planet where the battle took place receives a moonchance, and if lucky, a moon. Each 100k debris gives a 1% chance of producing a moon, up to a maximum of a 20% chance with 2M debris. There is no need to go beyond 1667 light fighters, as 20% is the highest moonchance percentage available: more will not increase the odds. The fleet needed to crush the kamikaze fleet is usually harder to attain due to its costs (including deuterium) and high end ships.
dcterms:subject
abstract
  • Any time a large battle occurs leaving more than 100k debris behind, the owner of the planet where the battle took place receives a moonchance, and if lucky, a moon. Each 100k debris gives a 1% chance of producing a moon, up to a maximum of a 20% chance with 2M debris. The most used way to generate the debris is to crash a fleet of light fighters; 84 destroyed light fighters is 1%, and 1667 light fighters is 20%. Alternately, 1667 small cargos can be used, as they create no damage to the "fodder" defenses of the defending planet, and are easier to be defeated, though they are slightly more expensive. There is no need to go beyond 1667 light fighters, as 20% is the highest moonchance percentage available: more will not increase the odds. It must also be noted that on some universes, the debris field ratio is higher (for example on uni 40, it is 40% instead of the standard 30%). In this case, only 3/4 of the ships must be sent. For light fighters, this means a fleet of 1250 for 20% moonchance. The fleet needed to crush the kamikaze fleet is usually harder to attain due to its costs (including deuterium) and high end ships. Many people opt for the alternative of using 112 Battleships instead of Light fighters for Moonchances for the following reasons: * They have the same resource building rate (metal 3 / crystal 1). * They do less damage to the crushing fleet. * They do way less damage to the planet defenses than 1667 light fighters, which make them perfect for turtle-like moonchances. * They can be easily crushed with a fleet of battlecruisers. * The fleet points don't increase that drastically, so you're not that noticed. (in the old version) * Battleships can do other tasks in lower numbers before the moonchance happens, unlike the light fighters.
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