About: Pulsework Gladiator (Final Fantasy XIII-2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Pulsework Gladiator is an enemy in Final Fantasy XIII-2. It appears in the far south of the Archylte Steppe. When tamed, it makes an excellent Sentinel. Appearing in groups with Barbed Specters or others of their own kind, the Pulsework Gladiators have high defenses to nearly every element and defense until staggered. To this end, the player should stabilize the chain gauge with Cerberus or Relentless Assault and then switch to Tri-disaster to stagger the creature as quickly as possible. Once it is staggered, the Pulsework Gladiator will not last long until defeat.

AttributesValues
rdfs:label
  • Pulsework Gladiator (Final Fantasy XIII-2)
rdfs:comment
  • The Pulsework Gladiator is an enemy in Final Fantasy XIII-2. It appears in the far south of the Archylte Steppe. When tamed, it makes an excellent Sentinel. Appearing in groups with Barbed Specters or others of their own kind, the Pulsework Gladiators have high defenses to nearly every element and defense until staggered. To this end, the player should stabilize the chain gauge with Cerberus or Relentless Assault and then switch to Tri-disaster to stagger the creature as quickly as possible. Once it is staggered, the Pulsework Gladiator will not last long until defeat.
CP
  • 100(xsd:integer)
Strength
  • 186(xsd:integer)
  • 296(xsd:integer)
dcterms:subject
12Ability
  • Resist Imperil: +66%
Ice
  • Halved
13Description
  • Increases damage resistance when in critical health.
2Ability
  • Steelguard
6Type
  • Command
4Type
  • Passive
Stagger
  • 180.0
Keep
  • 95(xsd:integer)
10Ability
  • Improved Counter II
14Ability
  • Role Resonance
12Description
  • Increases resistance to imperil by 66%.
14Description
  • Increases strength and magic by 20% when all paradigm roles are the same.
11Infusible
  • Yes
ATB Segments
  • 3(xsd:integer)
11Description
  • Guard while increasing party's elemental resistance by 33%.
daze
  • Immune
9Infusible
  • Yes
4Description
  • Moderately boosts the effectiveness of counterattack abilities.
12Level
  • 38(xsd:integer)
3Type
  • Auto
7Level
  • 12(xsd:integer)
3Ability
  • Fringeward
11Level
  • 30(xsd:integer)
3Description
  • Reduce damage to nearby allies when you are the target of an area attack.
Curse
  • Immune
13Type
  • Auto
Max Level
  • 70(xsd:integer)
10Type
  • Passive
9Ability
  • Critical: Tetradefense
2Description
  • Defend, boosting physical and magic resistance each time you are attacked.
5Level
  • 4(xsd:integer)
Provoke
  • 70.0
Lightning
  • -
Gil
  • 240(xsd:integer)
14Type
  • Passive
13Ability
  • Deathward
14Level
  • 50(xsd:integer)
7Description
  • Increases Imperil resistance by 44%.
2Level
  • Initial
8Description
  • Guard then counterattack, damage increased based on guard time.
4Infusible
  • Yes
6Description
  • Entices one enemy to target Sentinel.
10Infusible
  • Yes
imperil
  • -
11Type
  • Command
Common Drop
  • Vitality Chip
4Ability
  • Improved Counter
Chain Res
  • 80(xsd:integer)
3Infusible
  • Yes
1Description
  • Entice enemies in range to attack you.
1Level
  • Initial
6Infusible
  • Yes
Recruit Chance
  • 10.0
5Type
  • Command
Physical
  • Resistant
2Type
  • Command
8Infusible
  • Yes
9Type
  • Passive
13Level
  • 45(xsd:integer)
Rare Drop
  • Thrust Bearing
Poison
  • Immune
12Infusible
  • Yes
17Ability
  • CPx2
8Level
  • 18(xsd:integer)
1Ability
  • Provoke
Dispel
  • -
14Infusible
  • Yes
6Level
  • 8(xsd:integer)
Start Grade
  • 3(xsd:integer)
5Ability
  • Vendetta
12Type
  • Passive
5Description
  • Guard then counterattack, damage increases when attacked during guard.
9Description
  • Casts Protect, Shell, Veil, and Vigilance when HP is low.
18Ability
  • HP +30%
Wound
  • -
7Ability
  • Resist Imperil: +44%
deshell
  • Immune
11Ability
  • Element Guard
Defaith
  • 50.0
7Type
  • Passive
9Level
  • 23(xsd:integer)
Debrave
  • 50.0
Slow
  • Immune
10Level
  • 29(xsd:integer)
magical
  • Resistant
10Description
  • Drastically boosts the effectiveness of counterattack abilities.
6Ability
  • Challenge
Innate Affinities
  • Immune: Poison
  • Halves: Physical, Magic
  • Resistant: Wind, all status ailments
4Level
  • Initial
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