Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scatters (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution at easy, HDR, a VR specific mode, among others.
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| - Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scatters (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution at easy, HDR, a VR specific mode, among others.
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| abstract
| - Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scatters (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution at easy, HDR, a VR specific mode, among others. On the other hand, the RE Engine enabled the developers to have Photorealistic rendering and realistic shading. The engine itself differs from its predecessor in terms of file formats and the whole game data is packed into a .PAK archive, making modifications a bit more less comfortable.
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