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Amulets are found blank and cannot be used. However they can be mixed with gems and other items to create amulets which can be (u)sed and that provide certain benefits for a limited number of turns. The length of time an amulet is operational can sometimes be increased by charging it with energy. Gems mixed with amulets create amulets of resistance to that element, eg. a ruby and an amulet gives an amulet of fire resistance. Mixing an amulet with a Potion of Permanence increases the usable duration by 1000 turns.

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  • Amulets
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  • Amulets are found blank and cannot be used. However they can be mixed with gems and other items to create amulets which can be (u)sed and that provide certain benefits for a limited number of turns. The length of time an amulet is operational can sometimes be increased by charging it with energy. Gems mixed with amulets create amulets of resistance to that element, eg. a ruby and an amulet gives an amulet of fire resistance. Mixing an amulet with a Potion of Permanence increases the usable duration by 1000 turns.
  • Amulets are the most common artifact containing Titans, the other primary medium being the more-powerful rings. Amulets are usually shaped with a reference to its Titan or the Titan's icon. A jewel is set in its center, which has a color corresponding to the type of the Titan inside. Amulets also anchor a Titan to Earth, allowing them to cross over from the Spirit World known as Huntik.
  • In the second and third book Walt Stone is a trainee at Brooklyn House (21st nome) Walt is a sau or a charm/amulet maker. This seems to imply that making amulets requires both crafting and magical skill.
  • Amulets, together with rings, are special items of equipment that complement a characters armor by providing constant benefits, including increased attributes, bonus damage, etc. A character can wear one amulet and two rings. Amulets and rings are normally obtained through quests, though some very special ones can be won as boss monster drops. All rings and Amulets can be worn by any class, although some will be more useful to some classes than others. Also, some quests will only give a certain type of ring or amulet to a certain class. The following are the amulets available in the game.
  • Amulets do not contribute to the overall look of your character in any way, and cannot be of normal quality; they may be only Magic, Set, Rare or Unique / Legendary. Amulets appear in all three Diablo games. In Diablo I and Diablo II, amulets are Indestructible.
  • Amulets, also referred to as Meket in Egyptian, are charms that focus magical power, most often for protection against evil, sickness or sorcery.
  • Amulets are a classifcation of magical artifact within the Bartimaeus universe. They are passive items in nature, that is to say, they need not be actively used in order to perform their function, unlike Talismans, which must be activated in order to work. Amulets need not be magical in nature; they can simply be items made of spirit-detering substances, such as silver, iron, or certain kinds of herbs and spices.
  • Amulets are protective items in Dark Cloud and Dark Cloud 2. These items, once slotted to an unused active item slot, will passively protect the character from a specific abnormal status. Amulets will greatly increase a character's resistance to the appropriate status condition, but will break after becoming afflicted once. Hence, they are effective for preventing abnormal status without the need for recovery items, but will cost you an active item slot.
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Users
  • Most Seekers
Type
  • Artifact
Effects
  • Summons Titans from Huntik
Source
  • Forged by Lord Casterwill
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abstract
  • Amulets are found blank and cannot be used. However they can be mixed with gems and other items to create amulets which can be (u)sed and that provide certain benefits for a limited number of turns. The length of time an amulet is operational can sometimes be increased by charging it with energy. Gems mixed with amulets create amulets of resistance to that element, eg. a ruby and an amulet gives an amulet of fire resistance. Mixing an amulet with a Potion of Permanence increases the usable duration by 1000 turns.
  • Amulets are the most common artifact containing Titans, the other primary medium being the more-powerful rings. Amulets are usually shaped with a reference to its Titan or the Titan's icon. A jewel is set in its center, which has a color corresponding to the type of the Titan inside. Amulets also anchor a Titan to Earth, allowing them to cross over from the Spirit World known as Huntik.
  • In the second and third book Walt Stone is a trainee at Brooklyn House (21st nome) Walt is a sau or a charm/amulet maker. This seems to imply that making amulets requires both crafting and magical skill.
  • Amulets, together with rings, are special items of equipment that complement a characters armor by providing constant benefits, including increased attributes, bonus damage, etc. A character can wear one amulet and two rings. Amulets and rings are normally obtained through quests, though some very special ones can be won as boss monster drops. All rings and Amulets can be worn by any class, although some will be more useful to some classes than others. Also, some quests will only give a certain type of ring or amulet to a certain class. The following are the amulets available in the game.
  • Amulets do not contribute to the overall look of your character in any way, and cannot be of normal quality; they may be only Magic, Set, Rare or Unique / Legendary. Amulets appear in all three Diablo games. In Diablo I and Diablo II, amulets are Indestructible.
  • Amulets are protective items in Dark Cloud and Dark Cloud 2. These items, once slotted to an unused active item slot, will passively protect the character from a specific abnormal status. Amulets will greatly increase a character's resistance to the appropriate status condition, but will break after becoming afflicted once. Hence, they are effective for preventing abnormal status without the need for recovery items, but will cost you an active item slot. Amulets can be found by looting treasure chests and by stealing them from monsters, as well as from drops received from slain monsters. In Dark Cloud, amulets can be found inside miracle chests in towns, and are also given to the character as a reward by townspeople for completing their homes, but they cannot be bought anywhere. In Dark Cloud 2, amulets can be bought from Granny Rosa, and can also be made through inventing, but are otherwise more expensive than buying the amulets themselves.
  • Amulets, also referred to as Meket in Egyptian, are charms that focus magical power, most often for protection against evil, sickness or sorcery.
  • Amulets are a classifcation of magical artifact within the Bartimaeus universe. They are passive items in nature, that is to say, they need not be actively used in order to perform their function, unlike Talismans, which must be activated in order to work. Amulets need not be magical in nature; they can simply be items made of spirit-detering substances, such as silver, iron, or certain kinds of herbs and spices.
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