rdfs:comment
| - This strategy involves a party setup similar to the next mission, which is why it might be beneficial. The format is: 1 tank (NIN used, but PLD/NIN would work), 3x DD/NIN, 1x RDM/BLM, 1x Healer. In both of the first two rooms, the BLU sleeps easily even though the gears do not. The RDM will run in and sleep II the BLU, then each of the melees will grab one of the Imperial Gears. The healer will watch the party; the RDM will watch the BLU, while the melees handle the gears. Once the gears are down, focus on the BLU.
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abstract
| - This strategy involves a party setup similar to the next mission, which is why it might be beneficial. The format is: 1 tank (NIN used, but PLD/NIN would work), 3x DD/NIN, 1x RDM/BLM, 1x Healer. In both of the first two rooms, the BLU sleeps easily even though the gears do not. The RDM will run in and sleep II the BLU, then each of the melees will grab one of the Imperial Gears. The healer will watch the party; the RDM will watch the BLU, while the melees handle the gears. Once the gears are down, focus on the BLU. The same strategy is used in both rooms. 2 things are important to note here: First, the melees must pull away from the BLU and toward Naja. If the gears are positioned right, Naja will not attack the BLU until it is the only target. In the first room, we used two corners of the room the BLU spawns in and two corners of the room the party starts in, and this worked very well. In the second room, we used the east portion of the room, and the previous two rooms. If they are positioned correctly and the RDM sleeps so that the BLU stays in the same general area, Naja will only attack gears. The second is that everybody should be somewhat self-sufficient (Potions, /NIN, etc) as spreading out makes it more difficult on the healer. Once the second form is down, the Soulflayer is fairly easy with this setup. No job, melee or BLM, seems to do particularly outstanding damage to the Soulflayer. Heal to full after the last room, have the tank run in and the party just tough it out. Healer must watch for Paralyze, Curse, and Bio, as with /NIN on all melees there is not significant need for massive healing. The RDM can usually do a fine job assisting in healing. Other format changes that will work: One, two, potentially even 3 of the DDs can be exchanged for BLMs. An actual tank of some sort is needed (PLD/NIN, RDM/NIN, or just NIN), but the gears are susceptible to bind and gravity, so a kite/bind/nuke strategy can work. A BRD in place of a DD can work as well, provided a DD is comfortable handling two gears or the RDM is able to bind/gravity one of the gears. Sleeping the gears does not work all that great in either room. It will land in the second room, but it will not last long. Notes: Had DD/NIN x4, RDM, and BRD and did fine. I was the BRD and accidentally subbed BLM and we still cleared. Basically each melee should be able to handle their own gear. When fighting the soulflayer, don't bother with the curse effects if you are melee-heavy as they will simply get cursed again and again.
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