About: Rainbow Six Siege patches/Patch 2.3   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

While we do have longer-term plans, which we’re already working on, for improving on hit registration, we had some advancement with this latest patch. We’re glad to share that lag compensation has been improved in order to give the advantage to lower ping players vs. higher ping players. This means that the "peeker’s advantage" has been reduced and players who are hidden behind cover playing with a low ping will be less vulnerable to high ping players. We also have improved monitoring of hit registration so that we can better track and diagnose what to improve on further.

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rdfs:label
  • Rainbow Six Siege patches/Patch 2.3
rdfs:comment
  • While we do have longer-term plans, which we’re already working on, for improving on hit registration, we had some advancement with this latest patch. We’re glad to share that lag compensation has been improved in order to give the advantage to lower ping players vs. higher ping players. This means that the "peeker’s advantage" has been reduced and players who are hidden behind cover playing with a low ping will be less vulnerable to high ping players. We also have improved monitoring of hit registration so that we can better track and diagnose what to improve on further.
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dbkwik:rainbow-six...iPageUsesTemplate
dbkwik:rainbowsix/...iPageUsesTemplate
Game
  • Tom Clancy's Rainbow Six Siege
Before
After
Source
Patches
  • Rainbow Six Siege patches
abstract
  • While we do have longer-term plans, which we’re already working on, for improving on hit registration, we had some advancement with this latest patch. We’re glad to share that lag compensation has been improved in order to give the advantage to lower ping players vs. higher ping players. This means that the "peeker’s advantage" has been reduced and players who are hidden behind cover playing with a low ping will be less vulnerable to high ping players. We also have improved monitoring of hit registration so that we can better track and diagnose what to improve on further. Finally, several bugs related to hit volumes on characters, shields and barricades have been corrected. What this means is that from now on, what the players see and experience should more accurately reflect what actually happens on the servers.
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