Street Fighter II: Champion Edition is a hacked version of the original SNES port of Street Fighter II: The World Warrior, developed by Twin Eagles Group and published by an unknown company. It was distributed in South America and was available before the official SNES port of Turbo: Hyper Fighting. Although the game is referred to as "Champion Edition" on the packaging it isn't actually referred to as this on the title screen, nor does it feature any of the gameplay tweaks or move changes featured in the arcade release.
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| - Street Fighter II: Champion Edition
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| - Street Fighter II: Champion Edition is a hacked version of the original SNES port of Street Fighter II: The World Warrior, developed by Twin Eagles Group and published by an unknown company. It was distributed in South America and was available before the official SNES port of Turbo: Hyper Fighting. Although the game is referred to as "Champion Edition" on the packaging it isn't actually referred to as this on the title screen, nor does it feature any of the gameplay tweaks or move changes featured in the arcade release.
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| - Street Fighter II: Champion Edition's title screen
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| - Street Fighter II: The World Warrior
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| - Street Fighter III: Super Version, Street Fighter V
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abstract
| - Street Fighter II: Champion Edition is a hacked version of the original SNES port of Street Fighter II: The World Warrior, developed by Twin Eagles Group and published by an unknown company. It was distributed in South America and was available before the official SNES port of Turbo: Hyper Fighting. Although the game is referred to as "Champion Edition" on the packaging it isn't actually referred to as this on the title screen, nor does it feature any of the gameplay tweaks or move changes featured in the arcade release. Unlike the official SNES port of the original SFII, this version adds the ability to play as the final four boss characters, which was a feature previously unavailable regardless of the rumors floating around at the time. Prior to this being released the only way to access these characters was through a Game Genie code published in the American video game magazine Electronic Gaming Monthly, which was extremely buggy and only worked in two player versus mode.
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