About: Massive Earth Elemental   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Massive Earth Elemental
  • Massive Earth Elemental
  • Massive Earth Elemental
  • Massive Earth Elemental
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy
strongagainst
implemented
  • 8(xsd:double)
Behavior
  • Fights until death.
weakagainst
creatureclass
  • Elementals
  • Elementals
  • Elementals
bestiaryclass
  • Elemental
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 115.0
convince
  • --
  • --
  • --
deathDmgMod
  • 55.0
iceDmgMod
  • 0.0
immuneto
walksthrough
  • Poison
Summon
  • --
  • --
  • --
actualname
  • massive earth elemental
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 50.0
energyDmgMod
  • 10.0
physicalDmgMod
  • 70.0
MaxDmg
  • 300(xsd:integer)
  • 438(xsd:integer)
earthDmgMod
  • 0.0
bestiarylevel
  • Medium
isboss
  • no
  • no
  • no
bestiarytext
  • It is unknown why earth elementals rise in different sizes. The followers of Crunor believe in a theory according to which this depends on the concentration of earth power in the mystic field.
  • In ancient times, the Massive Earth Elemental was often referred to as 'Walking Mountain'. Though of course not nearly as big as a mountain, it is indeed towering and quite heavy. The sheer power of an elemental of such size is staggering, and whoever had the misfortune to face a Massive Earth Elemental knows why people of the past used to call this creature like this. The Massive Earth Elemental is as mindless as its smaller brother, but represents the more powerful version. Even though reports of the destruction of whole settlements by Massive Earth Elementals suggests that these elementals aim for bigger targets than their smaller kin, it has recently been discovered that attacks on artificial structures by earth elementals happen just as often as by massive ones. Their fame as town destroyers only arose from their strength which allows them to be much more successful than its smaller version.
bestiaryname
  • earthelementalmassive
drownDmgMod
  • 100(xsd:integer)
Loot
  • 0(xsd:integer)
primarytype
  • Geo-Elementals
  • Geo-Elementals
  • Geo-Elementals
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Speed
  • 185(xsd:integer)
Name
  • Massive Earth Elemental
  • Massive Earth Elemental
  • Massive Earth Elemental
Abilities
  • Melee
  • dbkwik:resource/sDLeO-KcsuL69uZApQDuFg==
  • Melee , Boulder Explosion , Stalagmite , Poison Ball on itself poisons you 10 hp/turn, Poison Beam poisons you 16 hp/turn, Paralyze, Self-healing.
  • Melee , Boulder Explosion , Stalagmite , Poison Ball on itself poisons you 10 hp/turn, Poison Beam poisons you 16 hp/turn, Paralyze, Self-healing.
Exp
  • 950(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 714(xsd:integer)
plural
  • massive earth elementals
Notes
  • New creature implemented in the Summer Update 2008. Were as strong as a Behemoth before Winter Update 2008.
  • New creature implemented in the Summer Update 2008. Were as strong as a Behemoth before Winter Update 2008. After the Update of 8.4 their Melee attack got weaker and they use less special attacks.
  • New creature implemented in the Summer Update 2008. Were as strong as a Behemoth before Winter Update 2008. After the Update of 8.4 their Melee attack got weaker and they use less special attacks.
HP
  • 1330(xsd:integer)
Location
  • Forbidden Lands, on top of a hill in the northern part of the Arena and Zoo Quarter, Lower Spike, Truffels Garden and Mushroom Gardens.
  • Forbidden Lands, on top of a hill in the northern part of the Arena and Zoo Quarter.
  • Forbidden Lands, on top of a hill in the northern part of the Arena and Zoo Quarter.
Strategy
  • Paladins should use their regular Spears and heal when needed.
  • Paladins should use their regular Spears and heal when needed.
  • Paladins should use Assassin Stars and Fireballs.
  • It is not recommended to solo them if you are Level 120 or lower. Due to his spawn place, it's dangerous to stay alone. Though the new spawn is much safer.
  • Knights must stand in diagonal to avoid beam and attack as normal. The best option is to use fire-enchanted weapons as you will kill it a lot faster.
  • Knights must stand in diagonal to avoid beam and attack as normal. The best option is to use fire-enchanted weapons as you will kill it a lot faster.
  • Knights must stand in diagonal to avoid beam and attack as normal. The best option is to use fire-enchanted weapons as you will kill it a lot faster.
  • Mages: Level 50-: Use Flame Strike while running or have knight as a blocker. Level 60+: Just stand still and use Flame Strike while healing when necessary.
  • Mages: Level 50-: Use Flame Strike while running or have knight as a blocker. Level 60+: Just stand still and use Flame Strike while healing when necessary.
  • Mages: Level 50-: Use Flame Strike while running or have knight as a blocker. Level 60+: Just stand still and use Flame Strike while healing with Exura. After the Update of 8.4 their Melee attack got weaker and they use less special attacks.
runsat
  • 0(xsd:integer)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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