About: Player Level   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Player level determines the number slots available for workers, crafting and quests. Once the required level is reached, the player can pay gold to unlock the slot. Slots can also be unlocked before the required level is reached by using gems. Experience is gained solely by selling items to or buying from customers. Experience gain per sale is equal to roughly 20.534% of the base price of the item bought or sold. The base price is determined solely by the item's quality, and it is not affected by giving the customer a surcharge/discount or by having a price bonus from mastery progression.

AttributesValues
rdfs:label
  • Player Level
rdfs:comment
  • Player level determines the number slots available for workers, crafting and quests. Once the required level is reached, the player can pay gold to unlock the slot. Slots can also be unlocked before the required level is reached by using gems. Experience is gained solely by selling items to or buying from customers. Experience gain per sale is equal to roughly 20.534% of the base price of the item bought or sold. The base price is determined solely by the item's quality, and it is not affected by giving the customer a surcharge/discount or by having a price bonus from mastery progression.
  • Player level determines your play rank and how much EXP you have gained. It also reflects on how long have you played S4 League.
  • Player level is the sum of all Hero levels earned beyond 1, so if a player has five heroes at level five, player level will be 20 (i.e. not counting level one, so 5 heroes times 4 levels each). Players can view their total player level by checking their profiles, or by hovering the cursor over their portraits in the game’s menus.
  • Players start off at Level 1 then gain levels after earning a set amount of Experience points. This continues until the player reaches Level 30 which is the current maximum level in the game. When a player gains a level, they are awarded a variable amount of Silver and 50 Gold. At certain Levels new Robots and Weapons are unlocked and become available for purchase. Certain weapon and robot upgrades also depend on the player reaching a certain level.
dcterms:subject
dbkwik:heroesofthe...iPageUsesTemplate
dbkwik:shop-heroes...iPageUsesTemplate
dbkwik:shopheroes/...iPageUsesTemplate
Type
  • gem
  • gold
  • xp
Value
  • 13(xsd:integer)
  • 18(xsd:integer)
  • 24(xsd:double)
  • 25(xsd:integer)
  • 33(xsd:integer)
  • 40(xsd:integer)
  • 44(xsd:integer)
  • 50(xsd:integer)
  • 58(xsd:double)
  • 77(xsd:double)
  • 100(xsd:integer)
  • 200(xsd:integer)
  • 215(xsd:integer)
  • 250(xsd:integer)
  • 290(xsd:integer)
  • 390(xsd:integer)
  • 500(xsd:integer)
  • 520(xsd:integer)
  • 550(xsd:integer)
  • 695(xsd:integer)
  • 740(xsd:integer)
  • 920(xsd:integer)
  • 1000(xsd:integer)
  • 1200(xsd:integer)
  • 1800(xsd:integer)
  • 2000(xsd:integer)
  • 2650(xsd:integer)
  • 3000(xsd:integer)
  • 3800(xsd:integer)
  • 6600(xsd:integer)
  • 9300(xsd:integer)
  • 200.0
  • 100.0
  • 5M
  • 11M
  • 4M
  • 50.0
  • 50M
  • 1M
  • 1.2M
  • 250.0
  • 500M
  • 1.6M
  • 125M
  • 15M
  • 2.1M
  • 2.8M
  • 20.0
  • 20.5M
  • 25M
  • 27M
  • 37M
  • 67.5M
  • 8.15M
  • 91M
abstract
  • Player level determines the number slots available for workers, crafting and quests. Once the required level is reached, the player can pay gold to unlock the slot. Slots can also be unlocked before the required level is reached by using gems. Experience is gained solely by selling items to or buying from customers. Experience gain per sale is equal to roughly 20.534% of the base price of the item bought or sold. The base price is determined solely by the item's quality, and it is not affected by giving the customer a surcharge/discount or by having a price bonus from mastery progression.
  • Player level determines your play rank and how much EXP you have gained. It also reflects on how long have you played S4 League.
  • Player level is the sum of all Hero levels earned beyond 1, so if a player has five heroes at level five, player level will be 20 (i.e. not counting level one, so 5 heroes times 4 levels each). Players can view their total player level by checking their profiles, or by hovering the cursor over their portraits in the game’s menus.
  • Players start off at Level 1 then gain levels after earning a set amount of Experience points. This continues until the player reaches Level 30 which is the current maximum level in the game. When a player gains a level, they are awarded a variable amount of Silver and 50 Gold. At certain Levels new Robots and Weapons are unlocked and become available for purchase. Certain weapon and robot upgrades also depend on the player reaching a certain level. When the player reaches Level 20, the Workshop is unlocked and the player can start buying Workshop Points which can be used to purchase certain high level weapons and Robots.
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