About: Champion of Torm   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

On Arelith, this class can represent Champion of any Deity that allows non-evil worshippers. "Champions of Torm can roleplay something more akin to a divine champion, pending DM approval of your character's specific god and how he or she intends to roleplay their connection to that deity." DM Watchtower Note that a DM must approve your request and a Champion of evil deity might be very hard (if not impossible) to justify.

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rdfs:label
  • Champion of Torm
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  • On Arelith, this class can represent Champion of any Deity that allows non-evil worshippers. "Champions of Torm can roleplay something more akin to a divine champion, pending DM approval of your character's specific god and how he or she intends to roleplay their connection to that deity." DM Watchtower Note that a DM must approve your request and a Champion of evil deity might be very hard (if not impossible) to justify.
  • Hit die: d10 Proficiencies: all simple and martial weapons, light and medium armor and shields Skill points: 2 + int modifier Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, ride, spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of champion of Torm. Primary saving throw(s): fortitude and reflex Base attack bonus: +1/level
dcterms:subject
abstract
  • Hit die: d10 Proficiencies: all simple and martial weapons, light and medium armor and shields Skill points: 2 + int modifier Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, ride, spot Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of champion of Torm. Bonus feats: ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack Primary saving throw(s): fortitude and reflex Base attack bonus: +1/level
  • On Arelith, this class can represent Champion of any Deity that allows non-evil worshippers. "Champions of Torm can roleplay something more akin to a divine champion, pending DM approval of your character's specific god and how he or she intends to roleplay their connection to that deity." DM Watchtower Note that a DM must approve your request and a Champion of evil deity might be very hard (if not impossible) to justify.
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