About: Pedestrians Shown on Map   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Peds Shown on Map powerup is pretty self-explanatory: it shows the living pedestrians' locations on the map and mini-map. This powerup has no effect in missions where the goal is to kill specific pedestrians. This is because the target pedestrians are already marked on the map, and having the rest of the level's pedestrians marked as well would be troublesome. In the first games (including Funsize), they show as dots that blink yellow and black. In TDR 2000, they show as green static dots.

AttributesValues
rdfs:label
  • Pedestrians Shown on Map
rdfs:comment
  • The Peds Shown on Map powerup is pretty self-explanatory: it shows the living pedestrians' locations on the map and mini-map. This powerup has no effect in missions where the goal is to kill specific pedestrians. This is because the target pedestrians are already marked on the map, and having the rest of the level's pedestrians marked as well would be troublesome. In the first games (including Funsize), they show as dots that blink yellow and black. In TDR 2000, they show as green static dots.
fizzle
  • 0(xsd:integer)
pratcam
  • 38(xsd:integer)
dcterms:subject
dbkwik:carmageddon...iPageUsesTemplate
Number
  • 24(xsd:integer)
amount
  • 300.0
Games
Type
  • 2(xsd:integer)
  • Ped
Group
  • 0(xsd:integer)
Use
  • Timed
  • Whole race
Icon
  • Icon_C1_pedsonmap.png
  • Icon_C2_pedMap.png
  • Icon_C3_pedsMap.png
  • cviewped.PIX
  • pedsonmap
Action
  • 29(xsd:integer)
flags
  • 66(xsd:integer)
iconPS
  • Icon_CPS_pedsMap.png
abstract
  • The Peds Shown on Map powerup is pretty self-explanatory: it shows the living pedestrians' locations on the map and mini-map. This powerup has no effect in missions where the goal is to kill specific pedestrians. This is because the target pedestrians are already marked on the map, and having the rest of the level's pedestrians marked as well would be troublesome. In the first games (including Funsize), they show as dots that blink yellow and black. In TDR 2000, they show as green static dots.
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