About: TP Modifier   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

TP Modifier (fTP) is a multiplier of your Base Damage on the first hit of a weapon skill. The TP modifier function is a straight linear equation between the anchor points at 100% and 200%. It is also a straight linear equation between the anchor points at 200% and 300%. In other words, each percentage point of TP past an anchor point (100% or 200%) will increase fTP by 1% of the difference between the fTP of the next anchor point and the fTP of the previous anchor point. Formula: Examples:

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  • TP Modifier
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  • TP Modifier (fTP) is a multiplier of your Base Damage on the first hit of a weapon skill. The TP modifier function is a straight linear equation between the anchor points at 100% and 200%. It is also a straight linear equation between the anchor points at 200% and 300%. In other words, each percentage point of TP past an anchor point (100% or 200%) will increase fTP by 1% of the difference between the fTP of the next anchor point and the fTP of the previous anchor point. Formula: Examples:
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  • TP Modifier (fTP) is a multiplier of your Base Damage on the first hit of a weapon skill. The TP modifier function is a straight linear equation between the anchor points at 100% and 200%. It is also a straight linear equation between the anchor points at 200% and 300%. In other words, each percentage point of TP past an anchor point (100% or 200%) will increase fTP by 1% of the difference between the fTP of the next anchor point and the fTP of the previous anchor point. Formula: PreviousAnchor is 100% for TP between 100 and 200, 200% for TP between 200 and 300 NextAnchor is 200% for TP between 100 and 200, 300% for TP between 200 and 300 dTP = diffence in TP between current TP and the previous anchor, ie 10% if TP is 110%, 50% if 150%, 10% if 210%... fTP(PreviousAnchor) + dTP * (fTP(NextAnchor) - fTP(PreviousAnchor)) Examples: The WS Calamity has the following fTP anchor values: fTP(100%) = 1.00 = f100 fTP(200%) = 1.50 = f200 fTP(300%) = 4.00 = f300 fTP(150%) f100 + 0.5 * (f200 - f100) 1.00 + 0.5 * (1.50 - 1.00) 1.00 + 0.5 * 0.5 1.00 + 0.25 1.25 fTP(250%) f200 + 0.5 * (f300 - f200) 1.50 + 0.5 * (4.00 - 1.50) 1.50 + 0.5 * 2.5 1.50 + 1.25 2.75 Note that the slope of the fTP function for most WS does not change at 200%, so for those WS the formula can be simplified. Additional hits on the WS (be it from double attack, triple attack, Quadruple Attack, dual wield, or subsequent hits from a multi-hit WS) will always have a fTP of 1.0.
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