About: Magritta   Sponge Permalink

An Entity of Type : dbkwik:resource/t56uqRCouusmd3YjQMzlCg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Magritta is a great port, built by natural deep-water harbours within the sheltered Bay of Quietude. Its reputation as a friendly port with ready markets for all manner of cargoes draws traders from many parts of the globe. Its quays are usually crowded and, among the assortment of Old Worlder merchantmen, one can occasionally catch a glimpse of a strangely-rigged craft from Araby or even further afield. Magritta's reputation is well-deserved, for no pirates are tolerated here and the Magrittans maintain a strong presence in the Southern Sea. They are fair, honest traders and, over the years, have grown to be rich ones. The Bay of Quietude forms a natural fortress and the Magrittans control all the land thereabouts, including the bay's twin headlands, where two massive fortresses guard the

AttributesValues
rdf:type
rdfs:label
  • Magritta
rdfs:comment
  • Magritta is a great port, built by natural deep-water harbours within the sheltered Bay of Quietude. Its reputation as a friendly port with ready markets for all manner of cargoes draws traders from many parts of the globe. Its quays are usually crowded and, among the assortment of Old Worlder merchantmen, one can occasionally catch a glimpse of a strangely-rigged craft from Araby or even further afield. Magritta's reputation is well-deserved, for no pirates are tolerated here and the Magrittans maintain a strong presence in the Southern Sea. They are fair, honest traders and, over the years, have grown to be rich ones. The Bay of Quietude forms a natural fortress and the Magrittans control all the land thereabouts, including the bay's twin headlands, where two massive fortresses guard the
  • Magritta is the largest and one of the most important settlements in Estalia. The port city is located on the northern shore of the Southern Sea where the river Tagos flows out in the Bay of Quietude. To protect their vital maritime trade, Magritta maintains a strong presence in the Southern Sea, effectively controlling it and aggressively patrolling against pirates and imposing an impromptu levy on trading ships of other nations. People from Magritta have established a colony in Lustria, called Santa Magritta.
dcterms:subject
dbkwik:warhammerfa...iPageUsesTemplate
Type
  • Cityport
Inhabitants
Population
  • Unknown
Allegiance
  • City-state
Industry
  • International trade
Location
abstract
  • Magritta is the largest and one of the most important settlements in Estalia. The port city is located on the northern shore of the Southern Sea where the river Tagos flows out in the Bay of Quietude. To protect their vital maritime trade, Magritta maintains a strong presence in the Southern Sea, effectively controlling it and aggressively patrolling against pirates and imposing an impromptu levy on trading ships of other nations. People from Magritta have established a colony in Lustria, called Santa Magritta. The archecclesiarchy of the Cult of Myrmidia is located in Magritta where the principal temple is located. It was in this temple that the Knights of the Blazing Sun where formed.
  • Magritta is a great port, built by natural deep-water harbours within the sheltered Bay of Quietude. Its reputation as a friendly port with ready markets for all manner of cargoes draws traders from many parts of the globe. Its quays are usually crowded and, among the assortment of Old Worlder merchantmen, one can occasionally catch a glimpse of a strangely-rigged craft from Araby or even further afield. Magritta's reputation is well-deserved, for no pirates are tolerated here and the Magrittans maintain a strong presence in the Southern Sea. They are fair, honest traders and, over the years, have grown to be rich ones. The Bay of Quietude forms a natural fortress and the Magrittans control all the land thereabouts, including the bay's twin headlands, where two massive fortresses guard the approaches to the port and serve as its beacons. The merchants of Magritta trade goods from the north, as well as the natural produce of their lands, including silver from the Abasko Mountains to the east, while Couronne in Bretonnia is one of the larger markets for imported silks and spices. Their southern trade is deeply envied by the piratical Tilean states to the east, who fancy themselves as merchant adventurers, and there are frequent skirmishes between the rival cities. To protect their trade, the Magrittans maintain a strong navy, often hiring northern ships and crews to fight alongside their own tireless galleons. Hostile shipping is mercilessly sunk, whilst pirates are hounded and captured whenever possible and their crews brought back for public execution in the great marketplace. Ships from rival states may be boarded, their cargoes 'inspected', and frequently their captains obliged to sail into Magritta to trade their goods - thus swelling the city's trade and reducing that of its rivals. Like all open ports and trading cities, Magritta has a polyglot population. The natives are hard-working folk, largely ignorant of the dangers and temptations of Chaos, thanks to the city's position in the deep south of the Old World. Nonetheless, there are some who are only too willing to take advantage of the city's lax laws to practise their unspeakable rites and vile, daemonic faiths, undisturbed by the vigilance that characterises the cities of the north. Even so, the woship of Chaos Gods is a matter that would shock and disgust the majority of easy-going Magrittans.
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