In 999.M41, the 13th Great Company, which had been lost in the Warp for ten standard millennia, finally re-emerged into the material realm from the Eye of Terror during the 13th Black Crusade, fighting against Abaddon the Despoiler and his Forces of Chaos. It has been observed on a handful of occasions that the 13th Company's organisation departs heavily from the Space Wolves' norms, due to the lack of reinforcements resupplying the company, the inability to train members in specialist roles, the lack of heavy equipment and new armoured vehicles, and the effect of having to exist within the heart of the Eye of Terror these last 10,000 standard years while still remaining uncorrupted by Chaos (though time does passes differently within the Immaterium). The core of a 13th Company warband are
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - In 999.M41, the 13th Great Company, which had been lost in the Warp for ten standard millennia, finally re-emerged into the material realm from the Eye of Terror during the 13th Black Crusade, fighting against Abaddon the Despoiler and his Forces of Chaos. It has been observed on a handful of occasions that the 13th Company's organisation departs heavily from the Space Wolves' norms, due to the lack of reinforcements resupplying the company, the inability to train members in specialist roles, the lack of heavy equipment and new armoured vehicles, and the effect of having to exist within the heart of the Eye of Terror these last 10,000 standard years while still remaining uncorrupted by Chaos (though time does passes differently within the Immaterium). The core of a 13th Company warband are
|
| dcterms:subject
| |
| dbkwik:warhammer-4...iPageUsesTemplate
| |
| dbkwik:warhammer40...iPageUsesTemplate
| |
| abstract
| - In 999.M41, the 13th Great Company, which had been lost in the Warp for ten standard millennia, finally re-emerged into the material realm from the Eye of Terror during the 13th Black Crusade, fighting against Abaddon the Despoiler and his Forces of Chaos. It has been observed on a handful of occasions that the 13th Company's organisation departs heavily from the Space Wolves' norms, due to the lack of reinforcements resupplying the company, the inability to train members in specialist roles, the lack of heavy equipment and new armoured vehicles, and the effect of having to exist within the heart of the Eye of Terror these last 10,000 standard years while still remaining uncorrupted by Chaos (though time does passes differently within the Immaterium). The core of a 13th Company warband are the Grey Slayer war-packs. Similar to the Space Wolves Chapter's modern era Grey Hunters, they fulfill the same role as their Grey Hunters counterparts within a standard Space Wolves Great Company, but each Slayer is far and away a superior fighter to his Grey Hunter equivalent. This is no surprise to Imperial observers, as in the 13th's case, the normal flow of new recruits into a Great Company has been cut off, making the progression from Grey Hunter to Wolf Guard impossible. The 13th Great Company has adopted an ad hoc structure, often separating men into specialised units that support one another, in the manner of a pack of wolves on the hunt. The core of this force remains the equal of the elite elements of many other armies.
|