About: War Algorithm (The 1991-2001 Yugoslav civil war map game)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To help determine who is the winner in a war is- 1. * Side with the greatest number of troops= gains 3 points 2. * Side with most industry= gains 3 points. 3. * Side with most agriculture= gains 2 points. 4. * Side with greatest population= gains 4 points 5. * Side with better technology and\or science= gains 4 points 6. * Used WMD= attacker gains 5 points, defender loses 5 points 7. * Harsh climate such as polar= attacker loses 3 points and defender gains 1 point 8. * Harsh terrain such as high mountains= attacker loses 3 points and defender gains 3 points 9. * If the attacker has been fighting non-stop for more than a year= attacker loses 1 point. 10. * The side that was defeated last turn= the loser from last turn loses 1 point 11. *

AttributesValues
rdfs:label
  • War Algorithm (The 1991-2001 Yugoslav civil war map game)
rdfs:comment
  • To help determine who is the winner in a war is- 1. * Side with the greatest number of troops= gains 3 points 2. * Side with most industry= gains 3 points. 3. * Side with most agriculture= gains 2 points. 4. * Side with greatest population= gains 4 points 5. * Side with better technology and\or science= gains 4 points 6. * Used WMD= attacker gains 5 points, defender loses 5 points 7. * Harsh climate such as polar= attacker loses 3 points and defender gains 1 point 8. * Harsh terrain such as high mountains= attacker loses 3 points and defender gains 3 points 9. * If the attacker has been fighting non-stop for more than a year= attacker loses 1 point. 10. * The side that was defeated last turn= the loser from last turn loses 1 point 11. *
dcterms:subject
abstract
  • To help determine who is the winner in a war is- 1. * Side with the greatest number of troops= gains 3 points 2. * Side with most industry= gains 3 points. 3. * Side with most agriculture= gains 2 points. 4. * Side with greatest population= gains 4 points 5. * Side with better technology and\or science= gains 4 points 6. * Used WMD= attacker gains 5 points, defender loses 5 points 7. * Harsh climate such as polar= attacker loses 3 points and defender gains 1 point 8. * Harsh terrain such as high mountains= attacker loses 3 points and defender gains 3 points 9. * If the attacker has been fighting non-stop for more than a year= attacker loses 1 point. 10. * The side that was defeated last turn= the loser from last turn loses 1 point 11. * Islamic jihad\Christian crusade= The side that calls this a motive for war gains 5 points. 12. * Heavy fortified or mined zone= attacker loses 4 points and defender gains 4 points 13. * Fighting in a city of over 5,000,000 like today's London, Tokyo, Cairo and New York= attacker loses 3 points and defender gains 4 points 14. * Total up both the national scores and the one with most points wins.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software