Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:
* healing
* cure blindness
* cure sickness
* extra healing
* restore ability
* remove curse Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells. For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting. See Spellcasting for details.
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rdfs:comment
| - Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:
* healing
* cure blindness
* cure sickness
* extra healing
* restore ability
* remove curse Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells. For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting. See Spellcasting for details.
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dcterms:subject
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abstract
| - Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:
* healing
* cure blindness
* cure sickness
* extra healing
* restore ability
* remove curse Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells. For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting. See Spellcasting for details.
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