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Below is the full text to timeout.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/timeout.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 3.3.0/timeout.h
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  • Below is the full text to timeout.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/timeout.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to timeout.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/timeout.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)timeout.h 3.3 1999/02/13 */ 2. /* Copyright 1994, Dean Luick */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef TIMEOUT_H 6. #define TIMEOUT_H 7. 8. /* generic timeout function */ 9. typedef void FDECL((*timeout_proc), (genericptr_t, long)); 10. 11. /* kind of timer */ 12. #define TIMER_LEVEL 0 /* event specific to level */ 13. #define TIMER_GLOBAL 1 /* event follows current play */ 14. #define TIMER_OBJECT 2 /* event follows a object */ 15. #define TIMER_MONSTER 3 /* event follows a monster */ 16. 17. /* save/restore timer ranges */ 18. #define RANGE_LEVEL 0 /* save/restore timers staying on level */ 19. #define RANGE_GLOBAL 1 /* save/restore timers following global play */ 20. 21. /* 22. * Timeout functions. Add a define here, then put it in the table 23. * in timeout.c. "One more level of indirection will fix everything." 24. */ 25. #define ROT_ORGANIC 0 /* for buried organics */ 26. #define ROT_CORPSE 1 27. #define REVIVE_MON 2 28. #define BURN_OBJECT 3 29. #define HATCH_EGG 4 30. #define FIG_TRANSFORM 5 31. #define NUM_TIME_FUNCS 6 32. 33. #endif /* TIMEOUT_H */
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