About: Ghost (MM2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ghosts are monsters in Might and Magic II: Gates to Another World. They are commonly found in dangerous areas such as the Desert of Desolation, and eight of them can be found guarding Corak's soul in the forest in area C1. Ghosts are one of few types of creatures in the game that are completely immune to physical attacks, as well as immune to a few elements, making them very difficult (or impossible) to defeat without the right spells. Being undead creatures, ghosts can easily be obliterated by the Holy Word spell if any party member has access to it.

AttributesValues
rdfs:label
  • Ghost (MM2)
rdfs:comment
  • Ghosts are monsters in Might and Magic II: Gates to Another World. They are commonly found in dangerous areas such as the Desert of Desolation, and eight of them can be found guarding Corak's soul in the forest in area C1. Ghosts are one of few types of creatures in the game that are completely immune to physical attacks, as well as immune to a few elements, making them very difficult (or impossible) to defeat without the right spells. Being undead creatures, ghosts can easily be obliterated by the Holy Word spell if any party member has access to it.
bonusot
  • Ages
dcterms:subject
undead
  • Yes
Physical
  • resists all
Cold
  • immune
dbkwik:mightandmag...iPageUsesTemplate
Energy
  • none
Fire
  • immune
Magic
  • none
Name
  • Ghost
Exp
  • 40000(xsd:integer)
Electric
  • none
AC
  • 17(xsd:integer)
HP
  • 200(xsd:integer)
Acid
  • immune
sattack
  • ?
abstract
  • Ghosts are monsters in Might and Magic II: Gates to Another World. They are commonly found in dangerous areas such as the Desert of Desolation, and eight of them can be found guarding Corak's soul in the forest in area C1. Ghosts are one of few types of creatures in the game that are completely immune to physical attacks, as well as immune to a few elements, making them very difficult (or impossible) to defeat without the right spells. Being undead creatures, ghosts can easily be obliterated by the Holy Word spell if any party member has access to it. Ghosts' attacks are not particularly powerful, but they carry the side-effect of permanent aging which can sometimes be difficult to reverse.
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