About: Blowout   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A pulsing attack that deals a small amount of damage to nearby enemies every pulse. Exploits weakened state. * Active * Cast time : Instant * Recast time : 15.0 * AP Cost : 27 * PBAoE: Affects up to 6 enemies in a 5 meter radius around you, pulsing every second for 10 seconds. * Consumes all Hammer Resources. * A pulsing PBAoE attack that deals 6 - 14 physical damage per pulse, based on the number of resources consumed. If there is a Weakened enemy in the affected area, you gain a single stack of a beneficial effect per pulse that increases your maximum health by 2% for 10 seconds. This effect stacks a maximum of 5 times.

AttributesValues
rdfs:label
  • Blowout
rdfs:comment
  • A pulsing attack that deals a small amount of damage to nearby enemies every pulse. Exploits weakened state. * Active * Cast time : Instant * Recast time : 15.0 * AP Cost : 27 * PBAoE: Affects up to 6 enemies in a 5 meter radius around you, pulsing every second for 10 seconds. * Consumes all Hammer Resources. * A pulsing PBAoE attack that deals 6 - 14 physical damage per pulse, based on the number of resources consumed. If there is a Weakened enemy in the affected area, you gain a single stack of a beneficial effect per pulse that increases your maximum health by 2% for 10 seconds. This effect stacks a maximum of 5 times.
dcterms:subject
abstract
  • A pulsing attack that deals a small amount of damage to nearby enemies every pulse. Exploits weakened state. * Active * Cast time : Instant * Recast time : 15.0 * AP Cost : 27 * PBAoE: Affects up to 6 enemies in a 5 meter radius around you, pulsing every second for 10 seconds. * Consumes all Hammer Resources. * A pulsing PBAoE attack that deals 6 - 14 physical damage per pulse, based on the number of resources consumed. If there is a Weakened enemy in the affected area, you gain a single stack of a beneficial effect per pulse that increases your maximum health by 2% for 10 seconds. This effect stacks a maximum of 5 times. See also:
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