The Hall of Doom was the secret headquarters of the modern incarnation of the Injustice League. Nestled somewhere in a hidden location in the middle of Slaughter Swamp, the Hall of Doom stood as the counterpart to the Justice League's Washington-based headquarters, the Hall of Justice. The League used this base for only a brief period of time. During the "Lightning Saga", it became a temporary haven for the time-displaced Triplicate Girl who encountered the Justice Society of America and the Justice League of America while on a mission for her own team, the Legion of Super-Heroes.
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| - The Hall of Doom was the secret headquarters of the modern incarnation of the Injustice League. Nestled somewhere in a hidden location in the middle of Slaughter Swamp, the Hall of Doom stood as the counterpart to the Justice League's Washington-based headquarters, the Hall of Justice. The League used this base for only a brief period of time. During the "Lightning Saga", it became a temporary haven for the time-displaced Triplicate Girl who encountered the Justice Society of America and the Justice League of America while on a mission for her own team, the Legion of Super-Heroes.
- In the Hall of Doom villains can find vendors for buying high caliber armor, missions to earn marks for the purchase of top tier armor and weapons, as well as teleporters to all the in-game cities. The Hall also acts as a safe zone for villains as only villains are allowed to visit it and there are no enemies located there. The Hall can be visited by teleporting there directly from your map, by using one of the teleporters in any of the night clubs across any of the cities, or from a teleporter found in Gotham City.
- The Hall of Doom is an advanced structure which, in a few different continuities, has served as the headquarters to several prolific groups of supervillains, most notably the Legion of Doom.
- The Hall of Doom is the Legion of Doom's mobile headquarters. It is usually stationed in a crocodile infested swamp.
* traveling through space
* flying
* time-travel
* being submerged under water
* firing offensive and defensive weapons
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| - The Hall of Doom was the secret headquarters of the modern incarnation of the Injustice League. Nestled somewhere in a hidden location in the middle of Slaughter Swamp, the Hall of Doom stood as the counterpart to the Justice League's Washington-based headquarters, the [[W:C:DC:Hall of Justice
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Residents
| - * Injustice League Unlimited
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| - Super Friends Episode: Wanted: The Super Friends
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| - Injustice League Headquarters
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| - * The first comic book appearance of the Hall of Doom was in .
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abstract
| - The Hall of Doom was the secret headquarters of the modern incarnation of the Injustice League. Nestled somewhere in a hidden location in the middle of Slaughter Swamp, the Hall of Doom stood as the counterpart to the Justice League's Washington-based headquarters, the Hall of Justice. The League used this base for only a brief period of time. During the "Lightning Saga", it became a temporary haven for the time-displaced Triplicate Girl who encountered the Justice Society of America and the Justice League of America while on a mission for her own team, the Legion of Super-Heroes.
- In the Hall of Doom villains can find vendors for buying high caliber armor, missions to earn marks for the purchase of top tier armor and weapons, as well as teleporters to all the in-game cities. The Hall also acts as a safe zone for villains as only villains are allowed to visit it and there are no enemies located there. The Hall can be visited by teleporting there directly from your map, by using one of the teleporters in any of the night clubs across any of the cities, or from a teleporter found in Gotham City.
- The Hall of Doom is an advanced structure which, in a few different continuities, has served as the headquarters to several prolific groups of supervillains, most notably the Legion of Doom.
- The Hall of Doom is the Legion of Doom's mobile headquarters. It is usually stationed in a crocodile infested swamp.
* traveling through space
* flying
* time-travel
* being submerged under water
* firing offensive and defensive weapons
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