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MAINTENANCE WINDOW (Tues., 9/29, 11:30am - 1:30pm PDT) Delayed twice. First delayed till 1:30pm via tweet ( link], missed that time and then delayed till 2pm PDT which it made on time (via tweet as well - link) (Original post.) The maintenance window has been shifted by two hours so that QA can check one last little thing. smile -- Q. (NOTE: In addition to what you see below, we fixed a *lot* of ring-related bugs while we were addressing balance issues. Some things had never worked properly, and now they do.)

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  • Game Updates/20090929
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  • MAINTENANCE WINDOW (Tues., 9/29, 11:30am - 1:30pm PDT) Delayed twice. First delayed till 1:30pm via tweet ( link], missed that time and then delayed till 2pm PDT which it made on time (via tweet as well - link) (Original post.) The maintenance window has been shifted by two hours so that QA can check one last little thing. smile -- Q. (NOTE: In addition to what you see below, we fixed a *lot* of ring-related bugs while we were addressing balance issues. Some things had never worked properly, and now they do.)
Summary
  • MAINTENANCE WINDOW Delayed twice. First delayed till 1:30pm via tweet
dbkwik:zomg/proper...iPageUsesTemplate
Link
Update
  • The maintenance window has been shifted by two hours so that QA can check one last little thing. smile -- Q. Revive PowerUp Now Available! The Revive PowerUp is now available in Back Alley Bargains . Use Revive whenever you're Dazed to become immediately Awake with about one-third of your Health and Stamina available. Use extra Revive charges after you Awaken to unlock ring slots that are currently locked due to the Dazed Penalty. Each charge of Revive unlocks two ring slots. Recover the KiKis! A new scenario in Buccaneer Boardwalk is now available. It behaves like a mini-event but isn’t one. A crate of boardwalk prize giveaways was stolen from the Pirates. These dolls Animated and are being held captive by the beach denizens of the Boardwalk . You need to defeat the owners of the KiKis and return them to Butterfingers Bart, so he can take them back to the Pirates on the Boardwalk for their prizes. To rescue KiKi, defeat her captors and then pick her up and bring her to the location indicated on your PDA Map. To succeed at the scenario, 25 KiKis must be rescued and returned to Bart. More Monster Optimizations! :*Buzzsaw :*Water Spout, Sea Spout, Sea Spout Guardian, and Queen Lorelei. :*Robofish :*Alien Walker and Landstrider :*Shockroach and Lightning Bug :*Anchor Bug :*Brain Clam Miscellaneous :*"G'hi" has had the apostrophe removed. It is now just "Ghi". :*When an attack is Reflected or Deflected, you now see the word "REFLECT" or "DEFLECT" appear over their heads to let you know when it happened. :*Debuffs, Buffs and DoTs are now shown on the Target Info Window and the Crew List. :*Daily Chance icons are now added to the PDA Map. You can more easily see when an NPC has a Daily Chance available for you now. :*A bunch of items were being categorized under the "Game" tab in inventory instead of the "zOMG!" tab. Fixed. :*The Word filter doesn't apply to game messages or conversations from NPCs . New Monster Abilities! The following monsters have been changed: :*OMFG Tail Whip : Added poison DoT effect. :*OMGWTF Tail Whip : Can fear the target being hit. :*Clutch Swipe : Debuffs the Dodge of the target being hit. :*Alarmskeeter Sonic Vortex : ACC debuff on target. :*Ghost Lantern : Reduces your Weight, making it much easier to knock you back a long way. :*Taiko Bass Drum : ACC Debuff on target. :*Kokeshi Collectible : Dodge Debuff on target. :*Flying Giftbox : Can fear the target being hit. :*Mother Fluff Guardians : They hit harder now *and* they can heal their allies. :*Carrion Flower Fluff : Slows the footspeed of targets. :*Outlaw Wolf : The bite is ugly and causes a short DoT after the main damage. :*Lightning Bugs can now heal their allies. :*Lightning Bugs now debuff the ACC of targets. :*P3 Squad Leaders can heal themselves and allies. :*Landstrider's Acid Spray causes targets to slow down. :*Sand Fluffs no longer Root their targets. Instead, they do a footspeed debuff instead. :*Landshark's bite can now cause targets to run away. :*Sand Castle Revenants and Duneslam now slow their targets . :*Stone Coatl : Second attack debuffs accuracy. Third attack debuffs Dodge. :*Tiny Witch Doctor : They no longer have a Sleep dart. They are able to heal allies instead. :*Whirling Blade : Weight debuff on targets. :*Feathered Coatl : Willpower debuff on targets. :*Brain Clams now use a long-term ACC debuff instead of a Sleep ability. :*Robofish can now give you "The Willies" as an alternative attack. :*Labtech Jumper : Can heal allies and self. :*Sea Spout Guardian : Now heals allies instead of using a Sleep song. :*Sealab X Missiles and Deathmines : These create Dodge Debuffs now in addition to damage. :*Sealab X Tail Slap : Still roots targets. :*Sealab X Body Blast now sometimes Sleeps targets that it hits. RING BALANCE CHANGES! Don't forget that you can use the SWAP feature to adjust to these changes! Many of you will need to adjust your normal fighting tactics to adapt to these changes! Close Combat Attacks Mantis You create a katana from nothing to do your bidding. Does light damage, but attacks again very quickly. At higher Rage Ranks, it also drains an enemy's Willpower. Slash You slash at the nearby foes in front of you, doing damage to all that you hit. Your slash becomes wider and deeper at higher Rage Ranks, allowing you to hit more enemies. Dervish Whirling at incredible speed, you deal damage to all foes close to you. Higher Rage Ranks knock your enemies farther back and increase the area you hit. Bump Turn that hip around and BUMP your opponent away from you. Knocking them FAR away at higher Rage Ranks. The process *is* painful to your target. Hack Land a colossal blow to your foes! Hits things hard, even causing them to bleed for a bit after you hit them. At higher Rage Ranks, the bleeding lasts longer, thus causing more damage. Ranged Combat Attacks Shuriken Hurl spiny metal stars at your foes! In addition to damaging your target, higher Rage Ranks increase the effect to an area around your target, plus they cause your target to have reduced Accuracy for a time. Shark Attack Groundsharks attack your foe, often knocking it away from you, and also causing some bleeding to persist after the attack. Higher Rage Ranks result in longer bleeding duration and sometimes paralyzing your target with shock. Hot Foot Set your target's feet on fire, causing it pain for several seconds after the attack occurs. While the target is on fire, it also suffers a Dodge penalty, making it easier to hit. Higher Rage Ranks make this ability affect an area around the target. Hornet Nest Hurl a nest of hornets at the ground, creating a swarm that attacks nearby foes. Higher Rage Ranks increase the area affected, as well as making the target sometimes panic and run away. Heavy Water Balloon You create a giant water ballon and hurl it at your foes, causing a colossal splash in a large area, damaging those affected. Higher Rage Ranks make bigger splashes and Taunt the enemies in the area to attack you instead of your friends. Solar Rays Focus the power of the sun into a beam that damages your foe and, at higher Rage Ranks, can knock it away from you, or even stun it to Sleep for a short time. Hunter's Bow This bow lets you fire arrows often and far, damaging your foe and slowing it down so they can't get to you easily. Higher Rage Ranks reduce the target's Footspeed. Guns, Guns, Guns When all else fails, haul out the artillery and drown your target in lead! Higher Rage Ranks create a wider spray of bullets, causing more damage in a bigger and bigger area around your target. Fire Rain Summon burning rain from the sky to fall in an area around yourself damaging your foes and draining their Willpower. Higher Rage Ranks result in bigger damage areas and greater Willpower drains. Crowd Control Duct Tape Wrap your target up and keep it from moving . NOTE: Hitting a target while it is taped will weaken the tape and allow it to move again. Higher Rage Ranks start affecting foes around your original target also, as well as increasing the chance that they get bound by tape. Quicksand Cause the ground at an area to become mostly water and then solid mud for a short while, trapping your enemies where they stand. . Higher Rage Ranks increase the area affected, as well as the chance to stick your foes in the mud. Taunt Sometimes, you need to pull enemies away from your friends. This ring does the trick, making foes in an area angered at you for a while. Higher Rage Ranks increase the area affected and the strength of the Taunt. The highest Rage Ranks also make your foes tremble, draining their Dodge for a time. Scaredy Cat Make your foe flee from you in sheer panic! At higher Rage Ranks, this ring affects entire areas and the tendency for your foes to flee is bigger also. Gumshoe Make the feet of your enemy sticky and slow its Footspeed substantially. Higher Rage Ranks make this ring affect increasingly-sized areas and slow the targets within even further. Defenses Teflon Spray This makes some of any incoming damage bounce away instead of hurting you or a friend . At higher Rage Ranks, it also makes your target harder to hit and eventually can occasionally Reflect an attack back against your foe. Turtle When trouble is overwhelming, the best thing to do is curl up in your shell and hope the bad things go away. This creates a protective field that can absorb an amazing amount of damage out of any incoming attack, but only lasts a short time. Higher Rage Ranks create stronger shells. Rock Armor Cover each of your allies in Rock Armor giving them strong protection against incoming damage. The Rock Armor lasts for several minutes, or until it absorbs enough damage to break up. Higher Rage Ranks make stronger and stronger Armor. Pot Lid Use Pot Lid to give you or a friend moderate defense and to sometimes Deflect an attack away from you or a friend completely. Any Deflected attack is nullified completely! Higher Rage Ranks make it more and more likely that a Deflection will occur on an attack. Improbability Sphere Use the Improbability Sphere to give you or a friend moderate defense , as well as to Reflect an attack back against the attacker of you or a friend! Any attack Reflected back on the attacker does the damage to the attacker instead. Higher Rage Ranks increase the amound of Armor and the…probability...that Reflection will occur. Healing Wish Heal any of your friends, one at a time with this quickly-recharging and powerful ring. Higher Rage Ranks heal targets standing around your target also. The bigger the Rage Rank, the bigger the area affected. Bandage Start a bandaging process on you or a friend. Healing then occurs over a short time, a bit at a time. Higher Rage Ranks increase the amount of Health recovered. Diagnose You analyze the wounds of all allies in the area around you and heal them of some of their wounds, including your own! Higher Rage Ranks increase the healing effect and the area affected. Defibrillate Use this on a Dazed ally, and you'll instantly Awaken them. Higher Rage Ranks increase the amount of Health and Stamina recovered, as well as reducing the number of rings temporarily locked because you had been Dazed. Meat Be a meateater and beef up big and strong! You heal a big chunk of damage you've suffered as well as increasing your maximum Health the same amount. Higher Rage Ranks increase the amount of Health increased. Healing Halo Create this halo over you and your nearby allies. You all then regenerate health more quickly, even during combat! Higher Rage Ranks increase this effect and the highest Rage Ranks also make all affected targets harder to knockback. Divinity Use this to draw lifeforce energy to you more quickly, increasing the rate at which you and your nearby friends regain Stamina, even during combat! Higher Rage Ranks let you recover Stamina even more quickly, and the highest Rage Ranks even help you find loot more easily. Buffs Coyote Spirit Use this ring to give you or any friend a faster Footspeed. This ring also makes you able to Dodge attacks a bit more nimbly. Higher Rage Ranks increase the Footspeed bonus, as well as providing you the Luck of the Coyote. Fleet Feet Sometimes, you just need to get away. This makes you, and any friends around you, greatly increase your Footspeed for a brief time. Since you're probably running into or out of trouble, this also bolsters your Willpower with a modest bonus at higher Rage Ranks. Keen Aye Use this on you or a friend to help them spy out where a foe *will* be, letting you hit it more easily. Higher Rage Ranks increase the Accuracy boost. Ghost You become slightly ethereal and matter occasionally, err, passes through you in a fairly disturbing fashion. Higher Rage Ranks increase the amount of Dodge bonus you receive. Iron Will When you fight a foe using Sleep, Root, Fear or other Willpower-based ability, Iron Will erects defenses around your mind to help you resist their evil influence. Higher Rage Ranks amplifies your mind still further, allowing you to Deflect occasional incoming attacks. My Density Are you getting knocked around by monsters? There's an easy way to solve that. Weigh more! Using this ring increases your Weight and sticks you to the ground. Higher Rage Ranks actually make you dense enough to resist some damage directly! Fitness When you wear this ring, you just get…better! Accuracy, Dodge, Willpower, Weight, Health Regeneration, Stamina Regneration and even Luck are all given minor bonuses. This ring is passive and does not need to be clicked to be fully functional. Just wear it and it works! Debuffs Knife Sharpen You draw the keen edge from a foe's G'hi and use it to sharpen your own metaphorical knives. Your foe suffers an Accuracy drain for a short time as you disrupt its lifeforce. Higher Rage Ranks also cause damage to your enemy. Adrenaline You jump up the nerves of your foe, causing them to jitter and shake, spoiling their ability to Dodge your blows for a time. Higher Rage Ranks also cause damage to your enemy. Ring Sets *Image:Pirate (large).png Pirate : Shark Attack, Slash, Quicksand, Keen Aye *Image:Ninja (large).png Ninja : Shuriken, Mantis, Divinity, Ghost *Image:Medic (large).png Medic : Adrenaline, Bandage, Diagnose, Defibrillate *Image:Chef (large).png Chef : Hack, Knife Sharpen, Pot Lid, Meat *Image:Spacetrooper (large).png Space Trooper : Guns, Guns, Guns, Duct Tape, Improbability Sphere, My Density *Image:Demon (large).png Demon : Fire Rain, Scaredy Cat, Teflon Spray, Iron Will *Image:Angel (large).png Angel : Solar Rays, Hunter's Bow, Healing Halo, Wish *Image:Prankster (large).png Prankster : Hot Foot, Heavy Water Balloon, Gumshoe, Fleet Feet *Image:Shaman (large).png Shaman : Dervish, Hornet Nest, Rock Armor, Coyote Spirit *Image:Athlete (large).png Athlete : Bump, Taunt, Turtle, Fitness Persistent Armor vs. Armor Pools The armor system was rewritten. The old system had only one kind of armor. It subtracted a specific number of armor points from the incoming damage. It wasn’t very good at balancing against different monster types. You could be invulnerable to grunts, but then have the armor be near-to-worthless against Boss monsters. The new system uses percentage damage reduction instead. So…instead of subtracting only 5 points from an attack, you might subtract 15% of its damage instead. Persistent Armor : This armor only goes away when the duration of the effect expires. Armor Pool : This is an "ablative" version of Persistent Armor. That means that as you hit it, it chips away until eventually it becomes useless. It still reduces incoming damage by a percentage, but damage is also drained out of the ability's Armor Pool at the same time. So…if an attack is hitting you for 100 points of damage, the Armor Pool might stop 20% of that damage , but it would remove that same 20 points from its Armor Pool reserve. The Armor Pool effect goes away if the Armor Pool reserve is drained to zero OR the ability's duration expires, whichever comes first. Abilities with Armor Pools generally give more protection than Persistent Armor abilities, but they can crumble under heavy damage loads. Ring Buffer (and Polisher) names changed! The Ring Buffer is now named the "Ghi Amp". The Ring Polisher is now named the "Ghi Boost". Durations are the same that they were, but now the PowerUp only affects damage caused by a ring.
Day
  • 29(xsd:integer)
Month
  • September
Year
  • 2009(xsd:integer)
abstract
  • MAINTENANCE WINDOW (Tues., 9/29, 11:30am - 1:30pm PDT) Delayed twice. First delayed till 1:30pm via tweet ( link], missed that time and then delayed till 2pm PDT which it made on time (via tweet as well - link) (Original post.) The maintenance window has been shifted by two hours so that QA can check one last little thing. smile -- Q. (NOTE: In addition to what you see below, we fixed a *lot* of ring-related bugs while we were addressing balance issues. Some things had never worked properly, and now they do.)
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