About: Buying and selling   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The whole point of a business is to buy and sell, whether it be entertainment, make-overs, food - anything. Sims are more likely to want to buy things that have lower prices and lower markups, so it helps to have at least one controllable Sim available to direct them to more expensive items. They will not do this autonomously, it must be directed by the player. Also, customers may come in not knowing what they want, in which case a controllable Sim can use the "May I Help You?" interaction. An employee assigned to sales may do this autonomously, but probably won't, so players need to watch for customers who need to be helped.

AttributesValues
rdfs:label
  • Buying and selling
rdfs:comment
  • The whole point of a business is to buy and sell, whether it be entertainment, make-overs, food - anything. Sims are more likely to want to buy things that have lower prices and lower markups, so it helps to have at least one controllable Sim available to direct them to more expensive items. They will not do this autonomously, it must be directed by the player. Also, customers may come in not knowing what they want, in which case a controllable Sim can use the "May I Help You?" interaction. An employee assigned to sales may do this autonomously, but probably won't, so players need to watch for customers who need to be helped.
dcterms:subject
dbkwik:sims/proper...iPageUsesTemplate
abstract
  • The whole point of a business is to buy and sell, whether it be entertainment, make-overs, food - anything. Sims are more likely to want to buy things that have lower prices and lower markups, so it helps to have at least one controllable Sim available to direct them to more expensive items. They will not do this autonomously, it must be directed by the player. Also, customers may come in not knowing what they want, in which case a controllable Sim can use the "May I Help You?" interaction. An employee assigned to sales may do this autonomously, but probably won't, so players need to watch for customers who need to be helped. The more expensive an item or service is, and the more highly it's marked up, the harder it will be to sell. Still, regardless of price and markup, making a sale will generally require more than one sales interaction. When a Sim is considering whether or not to buy something, a green bar topped with a simoleon symbol will appear above his or her head. When the bar reaches the top, the sale is complete, and the Sim will buy the item or service.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software