| abstract
| - Each turn between the opposing sides is considered a "phase". The player takes his phase to operate each of his Navis, and once every Navi has taken or passed his or her turn, it passes on to the Darkloid's phase. During this, the Darkloid will heal up to 50% of his max HP and attack any nearby Navi, and after which any guardians (special enemy units with their own field attacks) available will move and/or attack if they can. Liberation is the action of liberating panels. The player must defeat the viruses on the panel in three turns (a turn is equivalent to the Custom Gauge filling up - once it does it will automatically open without needing the player's input), or the liberation will fail. Defeating them in one turn will also liberate all Dark Panels surrounding the Navi. The more DarkPanels surrounding the Navi in his position before the fight, the harder the battle will be. If the player is surrounded in battle, he can use the L/R buttons to turn around. Some characters have special Liberation Abilities that allows to free more than one panel by the cost of Order Points, seen in the gauge in the top right of the screen. MegaMan for instance has the command "LongSword", which allows to liberate two panels in front of him. If any participating Navi reaches 0 HP, the game is not over; instead they are paralysed for 2 phases, before they recover at 50% max HP. However, if all participating Navis reach this state, the game will be over. If a Navi passes their turn, they can also opt to recover 50% of their max HP unless they have been paralyzed by an attack or trap.
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