Race: undead Alignment: chaotic evil Armor class: 22 Hit points: 104 Attack bonus: +11/+6 Damage: 1d6+4 piercing damage (criticals: 20/x2) Hit dice (level): 10 Challenge rating: 13 Size: medium Trained skills:(‡) disable trap (14), hide (27), listen (25), move silently (27), open lock (19), pick pocket (19), search (9), spot (25) Feats: alertness, ambidexterity, armor proficiency (light), dodge, evasion, lightning reflexes, monster uncanny reflex, quick to master, sneak attack (+1d6), toughness, two-weapon fighting, uncanny dodge II, weapon proficiency (creature), weapon proficiency (rogue)
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Race: undead Alignment: chaotic evil Armor class: 22 Hit points: 104 Attack bonus: +11/+6 Damage: 1d6+4 piercing damage (criticals: 20/x2) Hit dice (level): 10 Challenge rating: 13 Size: medium Trained skills:(‡) disable trap (14), hide (27), listen (25), move silently (27), open lock (19), pick pocket (19), search (9), spot (25) Feats: alertness, ambidexterity, armor proficiency (light), dodge, evasion, lightning reflexes, monster uncanny reflex, quick to master, sneak attack (+1d6), toughness, two-weapon fighting, uncanny dodge II, weapon proficiency (creature), weapon proficiency (rogue)
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Alignment
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dcterms:subject
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Will
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Fort
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Reflex
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DEX
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feats
| - alertness, ambidexterity, armor proficiency (light), dodge, evasion, lightning reflexes, monster uncanny reflex, quick to master, sneak attack , toughness, two-weapon fighting, uncanny dodge II, weapon proficiency (creature), weapon proficiency (rogue)
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str
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CHA
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resref
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Wis
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AB
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Skills
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DR
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Regen
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dbkwik:nwn/property/wikiPageUsesTemplate
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con
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cr
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HD
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AC
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int
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HP
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Damage
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Race
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Size
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electricresist
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coldresist
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abstract
| - Race: undead Alignment: chaotic evil Armor class: 22 Hit points: 104 Attack bonus: +11/+6 Damage: 1d6+4 piercing damage (criticals: 20/x2) Hit dice (level): 10 Challenge rating: 13 Size: medium Trained skills:(‡) disable trap (14), hide (27), listen (25), move silently (27), open lock (19), pick pocket (19), search (9), spot (25) Feats: alertness, ambidexterity, armor proficiency (light), dodge, evasion, lightning reflexes, monster uncanny reflex, quick to master, sneak attack (+1d6), toughness, two-weapon fighting, uncanny dodge II, weapon proficiency (creature), weapon proficiency (rogue)
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