About: MegaMan Battle Network 3   Sponge Permalink

An Entity of Type : dbkwik:resource/k9W1PisKD5IY334hd85teQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

MegaMan Battle Network 3 (Rockman.EXE 3) takes place not long after MegaMan Battle Network 2. There are two versions: White (no subtitle in Japan) and Blue (Black in Japan). A NetNavi tournament called the N1 Grand Prix took place. Half of the game involved qualifying for the tournament.

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rdf:type
rdfs:label
  • MegaMan Battle Network 3
  • MegaMan Battle Network 3
rdfs:comment
  • MegaMan Battle Network 3 (Rockman.EXE 3) takes place not long after MegaMan Battle Network 2. There are two versions: White (no subtitle in Japan) and Blue (Black in Japan). A NetNavi tournament called the N1 Grand Prix took place. Half of the game involved qualifying for the tournament.
  • Once Lan and MegaMan get into the N1 Grand Prix, the tournament is discovered to be a set-up by WWW to intimidate the world concerning their return. WWW had already been attacking between qualification rounds. Lan and MegaMan must traverse cyberspace and delete viruses to reach and defeat the WWW NetNavis. However, the Net operators always manage to escape with special programs known as TetraCodes. The codes were required for WWW's plan to revive the net beast Alpha.
dcterms:subject
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  • 24062003(xsd:integer)
Sprache
  • Japanisch, Englisch, Deutsch
Herausgeber
dbkwik:capcom/prop...iPageUsesTemplate
Name
  • MegaMan Battle Network 3
Genre
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  • 6122002(xsd:integer)
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  • Datei:200px-MegaMan Battle Network 3 Blue Version Coverart.jpgDatei:200px-MegaMan Battle Network 3 White Version Coverart.jpg
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  • 4072003(xsd:integer)
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Entwickler
abstract
  • MegaMan Battle Network 3 (Rockman.EXE 3) takes place not long after MegaMan Battle Network 2. There are two versions: White (no subtitle in Japan) and Blue (Black in Japan). A NetNavi tournament called the N1 Grand Prix took place. Half of the game involved qualifying for the tournament.
  • Once Lan and MegaMan get into the N1 Grand Prix, the tournament is discovered to be a set-up by WWW to intimidate the world concerning their return. WWW had already been attacking between qualification rounds. Lan and MegaMan must traverse cyberspace and delete viruses to reach and defeat the WWW NetNavis. However, the Net operators always manage to escape with special programs known as TetraCodes. The codes were required for WWW's plan to revive the net beast Alpha. Alpha was the original prototype of the internet. However, he went berserk and devoured all Navis and programs. The scientists were forced to seal Alpha away to prevent further damage. In addition to the TetraCodes, WWW needed Bass in order to awaken Alpha. It is revealed that Dr. Wily, head of WWW, was moving behind-the-scenes in Net mafia Gospel, and had put them to the task of creating a copy Bass specifically for the resurrection. This time, Wily didn't need a replica Bass because he tricked the true Bass into removing the final security measure. When Lan and MegaMan arrived, they fought and destroyed Alpha. In its last moments, Alpha absorbed MegaMan, and the Navi was thought to have been deleted. However, a letter Lan's grandfather left them contained coding which allowed MegaMan to be restored.
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