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Michael Giacchino, the composer of the soundtrack, started his career at Disney Interactive, and was later contracted to write the score for Call of Duty's predecessor, Medal of Honor. Due to this previous work, Activision signed him on to compose the score for Call of Duty. Comparing his work on Call of Duty and Medal of Honor, Giacchino aimed for a score that would reflect the "chaos that surrounds you in times of combat and also of the millions of prayers that must have been said in the darkest of moments." He felt that Medal of Honor lacked "the ugliness of war in its more combat action moments," which he sought to rectify in Call of Duty's soundtrack by making it more "visceral and brutal."

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  • Call of Duty Soundtrack
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  • Michael Giacchino, the composer of the soundtrack, started his career at Disney Interactive, and was later contracted to write the score for Call of Duty's predecessor, Medal of Honor. Due to this previous work, Activision signed him on to compose the score for Call of Duty. Comparing his work on Call of Duty and Medal of Honor, Giacchino aimed for a score that would reflect the "chaos that surrounds you in times of combat and also of the millions of prayers that must have been said in the darkest of moments." He felt that Medal of Honor lacked "the ugliness of war in its more combat action moments," which he sought to rectify in Call of Duty's soundtrack by making it more "visceral and brutal."
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  • Michael Giacchino, the composer of the soundtrack, started his career at Disney Interactive, and was later contracted to write the score for Call of Duty's predecessor, Medal of Honor. Due to this previous work, Activision signed him on to compose the score for Call of Duty. Comparing his work on Call of Duty and Medal of Honor, Giacchino aimed for a score that would reflect the "chaos that surrounds you in times of combat and also of the millions of prayers that must have been said in the darkest of moments." He felt that Medal of Honor lacked "the ugliness of war in its more combat action moments," which he sought to rectify in Call of Duty's soundtrack by making it more "visceral and brutal." In designing the music, Giacchino relied more on texturing and dissonances to portray the visceral and brutal war. While there are repeated motifs in game, they are not as simply or as clearly rendered as Medal of Honor's, but "primal and simple" in their approach. The music of the game was also designed with gameplay aspects in mind: Some music closely follows the action in scripted events, while others are intended to loop in the background. In all, a total of 48 minutes of music was recorded by a 75 piece orchestra, the Hollywood Studio Symphony, on August 6, 2003 at the Sony Scoring Stage in Culver City, CA. The orchestra was conducted by Giacchino's friend Tom Simonek, while Giacchino listened on the side.
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