Level: , , Components: V, S, DF Casting Time: 1 action Range: See text Target or Area: See text Duration: Instantaneous Saving Throw: None Spell Resistance: No
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Plant Growth
- Plant growth
|
rdfs:comment
| - Level: , , Components: V, S, DF Casting Time: 1 action Range: See text Target or Area: See text Duration: Instantaneous Saving Throw: None Spell Resistance: No
- [[Category:]] Plant growth was a transmutation or alteration spell that caused plants to grow.
- Au used her ability to make vegetation grow rapidly, and thus fed her village which also grew supplies for the Vietnese Army during the war. With just a wave of her hand she could make plants grow and make vegetation grow to larger sizes.
- The user can influence and accelerate the growth of plants, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. User can cause plants to grow from seeds to full-grown plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats.
- Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell’s area from being affected.
- 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
|
dcterms:subject
| |
Row 1 info
| |
Row 1 title
| |
ability to
| |
dbkwik:forgotten-r...iPageUsesTemplate
| |
dbkwik:forgottenre...iPageUsesTemplate
| |
dbkwik:freed20/pro...iPageUsesTemplate
| |
Box Title
| |
Characters
| |
Name
| |
Caption
| - Ian makes grass grow
- Warrod Sequen uses Green Magic to grow flower.
|
school2e
| |
school3e
| |
school1e
| |
school5e
| |
circles5e
| |
spheres2e
| |
domains3e
| |
domains5e
| |
dbkwik:powerlistin...iPageUsesTemplate
| |
dbkwik:chatabouthe...iPageUsesTemplate
| |
imagewidth
| |
BGCOLOR
| |
patrons5e
| |
abstract
| - Level: , , Components: V, S, DF Casting Time: 1 action Range: See text Target or Area: See text Duration: Instantaneous Saving Throw: None Spell Resistance: No
- [[Category:]] Plant growth was a transmutation or alteration spell that caused plants to grow.
- Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell’s area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
- Au used her ability to make vegetation grow rapidly, and thus fed her village which also grew supplies for the Vietnese Army during the war. With just a wave of her hand she could make plants grow and make vegetation grow to larger sizes.
- 3rd-level transmutation Casting Time: 1 action or 8 hours Range: 150 feet Components: V, S Duration: Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell’s area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
- The user can influence and accelerate the growth of plants, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. User can cause plants to grow from seeds to full-grown plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats.
|