About: H.A.F.C.   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The H.A.F.C. (or Heavily Armed Fahrenheit Commander) is a strong hot MOAB-class bloon! It first appears in round 117 with 35,000 HP, releasing 5 S.H.E.D. after death. It moves as fast as a Z.O.M.G and is immune to fire-based attacks. It looks like a S.H.E.D. but with 3 turbines in the back instead of 2, 2 laser cannons in the front, 2 giant energy pistols in the middle and 2 Flamethrowers close to the turbines. Its abilities are:

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  • H.A.F.C.
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  • The H.A.F.C. (or Heavily Armed Fahrenheit Commander) is a strong hot MOAB-class bloon! It first appears in round 117 with 35,000 HP, releasing 5 S.H.E.D. after death. It moves as fast as a Z.O.M.G and is immune to fire-based attacks. It looks like a S.H.E.D. but with 3 turbines in the back instead of 2, 2 laser cannons in the front, 2 giant energy pistols in the middle and 2 Flamethrowers close to the turbines. Its abilities are:
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  • The H.A.F.C. (or Heavily Armed Fahrenheit Commander) is a strong hot MOAB-class bloon! It first appears in round 117 with 35,000 HP, releasing 5 S.H.E.D. after death. It moves as fast as a Z.O.M.G and is immune to fire-based attacks. It looks like a S.H.E.D. but with 3 turbines in the back instead of 2, 2 laser cannons in the front, 2 giant energy pistols in the middle and 2 Flamethrowers close to the turbines. Its abilities are: * Laser Heat-up: Charges the Laser Cannons, shooting 4 seconds after that and aiming at random directions, dealing 9 HP damage to everything that each laser hits. * Pistol Charge: Each energy pistol shoots to random directions, dealing 3 HP damage to a tower each bullet. The pistols only shoot 7 bullets each. * Flame Throwing (Passive): The Flamethrowers shoot continuous flames up to 96px long that deal 1 HP damage for every second the flames stay in a tower. Also burns them, making them taking 1 HP damage every 1.5 seconds for 10 seconds. * Main Cooldown: For every 3 towers burnt with the flamethrowers, the H.A.F.C. makes the turbines separate a little from its body and spin super fast, tripling its speed for 3.5 seconds. Can't be used if Fahrenheit Frenzy is being used. * Fahrenheit Frenzy (Only below 50% HP): Shoots 10 random small shiny red orbs to random spots on the screen and reds it too. A temperature bar will appear in the left side of the screen showing the temperature in Fahrenheits, which increases by 1 Fahrenheit every 0.8 seconds. The H.A.F.C. will regain 9 HP each second but will be stunned and if the temperature is 50% higher than the base temperature, every tower starts losing 1 HP every 2 seconds. If it increases by 150%, machines start to malfunction, shooting 45% slower. If it is 200% high, every tower has a 5% chance to instantly die, which repeats for every 20% from then on. The orbs can be destroyed, having 410 HP each. For each orb destroyed, 1 Fahrenheit takes 0.1 seconds longer to increase. Once every orb is destroyed, the screen and everything else will return to their original forms. Sun Gods and ToTMGs are unnaffected.
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